Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Gameplay
Update 13: 0.9.7D — Modification Bug Fixes & Visual Optimization
Update Scale: Minor | ==Small== | Medium | Large | Major
This update fixes two long-standing modification bugs and improves performance and unit visuals.
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## 🐛 Bug Fixes
**Radiation Soldier "Nuke Radiation" Now Works**
Fixed a bug where Radiation Soldier's modification 3 "Nuke Radiation" produced no radiation effect on attack.
The unit was self-destructing too fast — dying before its attack could land. The radiation effect now appears correctly.
Other similar modifications (self-damage + ground effect combos) are also fixed.
**Air-Transformed Units Now Properly Airborne**
Fixed a bug where units that become air units via modification (e.g., Ace Su Soldier mod 2 "Air Ace") stayed on the ground visually and only flew up at the moment of attack.
They now correctly float in the air after modification, with a ground shadow displayed.
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## ⚡ Performance
**Building Targeting Optimization**
Optimized building targeting logic for smoother performance in large-scale battles.
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## 🎨 Visual Improvements
**Unified Unit Indicators**
Building and unit star/modification icons now have a consistent style.
Star and modification icons now move and float together with the unit.
Tier-3 star glow effects now follow air units as they float, instead of being stuck on the ground.
Source
Changelog.gg summarizes and formats this update. How we read updates.