Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Maps
Update 10: 0.9.4D — Modification Rework & Visual Optimization
Update Scale: Minor | ==Small== | Medium | Large | Major
## 🔄 Unit Modification Reworks
The modification options for the following 3 units have been redesigned for clearer identity and more distinctive playstyles:
**Mini Artillery Car (Anti-light / Ranged Splash / Light Armor)**
| Option | Name | Mod Pts | Description |
|--------|------|---------|-------------|
| 1 | Fragmentation | 5 | Splash radius → 200, damage vs light +100% |
| 2 | Long-range Suppression | 4 | Random targeting, range +1000%, self-damage 5% HP per attack |
| 3 | High-Pressure Shell | 10 | Atkspd -40%, range +25%, attacks create burning ground (150 radius, 50 dmg/s, 2s duration) |
> Sharpened anti-light role with new burning ground and high-risk long-range suppression playstyles.
**Coal Ball Soldier (Anti-air & Anti-medium / Light Armor)**
| Option | Name | Mod Pts | Description |
|--------|------|---------|-------------|
| 1 | I'm A Hero Too | 6 | Size +50%, HP +1000%, range +100%, attack speed +75%, all damage +75% |
| 2 | Buddy Bond | 2 | Summons 3 Coal Ball Soldiers on death (no passives) |
| 3 | Big Coal Ball | 3 | Range +100%, splash radius 125, 33% chance 2x damage, projectile size doubled |
> Comprehensive rework of this low-cost infantry's survivability and output, with Buddy Bond offering new tactical choices.
**Big Firecracker Vehicle (Splash Anti-heavy / Ultra-long Range / Medium Armor)**
| Option | Name | Mod Pts | Description |
|--------|------|---------|-------------|
| 1 | Airdrop Soldiers | 2 | Summons 1 Su Army Soldier on each attack (no passives) |
| 2 | Long-range Bombardment | 4 | Random targeting, range +1000%, self-damage 8% HP per attack |
| 3 | Super Missile | 8 | Range +25%, splash radius 200, 33% chance 2x damage, projectile size doubled |
> New Airdrop Soldiers transformative playstyle, with Long-range Bombardment and Super Missile offering distinct tactical paths.
## 🎨 Visual Optimizations
**Splash Effect Improvements**
Fixed a mismatch between splash damage radius and visual effects — splash visuals now accurately represent the actual damage radius.
Splash effects now have **75% transparency** and are always rendered below other visual layers, preventing them from obscuring battlefield units.
**Unit Detail Panel Enhancement**
The unit detail panel now displays **splash radius**, allowing players to see a unit's splash coverage at a glance.
**Main Menu Redesign**
The main menu has been fully redesigned with a fresh interactive experience and visual presentation.
Source
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