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Steam News25 June 202610d ago

# Update 12: 0.9.6D — Ground Effect Standardization & Equipment System Fixes

# Update 12: 0.9.6D — Ground Effect Standardization & Equipment System Fixes Update Scale: Minor | Small | ==Medium== | Large | Major | This update standardizes the ground effect system with unified damage mechanics and

Full notes

Full MoeArmy vs SuArmy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition12 changes1 removal
  • Balance
  • Fixes
  • Gameplay
changedThis update standardizes the ground effect system with unified damage mechanics and armor scaling, fixes a batch of long-standing equipment system bugs, and rebalances early-game units (ID 1~20).
addedAdded standard processing logic for each ground effect type, unifying the damage calculation method.
removed*Identical ground effects no longer stack**: When multiple effects of the same type act on a unit simultaneously, only one takes effect, preventing damage stacking.
changed*Unified update frequency**: Damage and slow effects now update on a **0.5-second** cycle instead of being calculated every frame.
changed| ground_effect | Type(Burn=1/Radiation=2/Slow=3/Shock=4/Corrosion=5)/Radius/Value/Duration(s) | ground_effect/2/500/20/8 = 500 radius radiation for 8s |
changed*Burn (1)**: Value = damage per second (default 20), 100% damage to all armor types

MoeArmy vs SuArmy changes

changedThis update standardizes the ground effect system with unified damage mechanics and armor scaling, fixes a batch of long-standing equipment system bugs, and rebalances early-game units (ID 1~20).
addedAdded standard processing logic for each ground effect type, unifying the damage calculation method.
removed*Identical ground effects no longer stack**: When multiple effects of the same type act on a unit simultaneously, only one takes effect, preventing damage stacking.
changed*Unified update frequency**: Damage and slow effects now update on a **0.5-second** cycle instead of being calculated every frame.
changed| ground_effect | Type(Burn=1/Radiation=2/Slow=3/Shock=4/Corrosion=5)/Radius/Value/Duration(s) | ground_effect/2/500/20/8 = 500 radius radiation for 8s |

# Update 12: 0.9.6D — Ground Effect Standardization & Equipment System Fixes

Update Scale: Minor | Small | ==Medium== | Large | Major |

This update standardizes the ground effect system with unified damage mechanics and armor scaling, fixes a batch of long-standing equipment system bugs, and rebalances early-game units (ID 1~20).

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## 🌋 Ground Effect System Rework

### Standardization

  • Added standard processing logic for each ground effect type, unifying the damage calculation method.

  • **Identical ground effects no longer stack**: When multiple effects of the same type act on a unit simultaneously, only one takes effect, preventing damage stacking.

  • **Unified update frequency**: Damage and slow effects now update on a **0.5-second** cycle instead of being calculated every frame.

### Ground Effect Types

| Effect | Parameters | Example |

|--------|-----------|---------|

| ground_effect | Type(Burn=1/Radiation=2/Slow=3/Shock=4/Corrosion=5)/Radius/Value/Duration(s) | ground_effect/2/500/20/8 = 500 radius radiation for 8s |

  • **Burn (1)**: Value = damage per second (default 20), 100% damage to all armor types

  • **Radiation (2)**: Value = damage per second (default 50), Light 100% / Medium 40% / Heavy 20%

  • **Slow (3)**: Value = slow ratio (default 0.4 = 40% slow), no damage

  • **Shock (4)**: Value = damage per second (default 75), Light 15% / Medium 100% / Heavy 30%

  • **Corrosion (5)**: Value = damage per second (default 100), Light 10% / Medium 20% / Heavy 100%

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## 🐛 Bug Fixes

**Splash Damage Unit Elimination**

  • Fixed a bug where various splash damage sources could not properly eliminate units.

  • Defense bombs now correctly eliminate units, including those summoned on death.

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## 🎒 Equipment System Fixes

**Legacy Equipment Bug Fix**

  • Fixed a long-standing bug where Moe Army equipment stats took effect permanently regardless of whether it was equipped, while Su Army equipment never took effect at all. Now **equipment must be placed in the equipment slot to take effect**.

  • Also fixed an issue with abnormal Su Army equipment drop rates.

**Equipment Info Display**

  • The equipment system now displays main stat icons directly, without needing to hover over them first, improving information retrieval.

**Modification Attack Bug Fix**

  • Fixed an issue where choosing an "anti-air" modification would prevent the unit from attacking air at all.

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## ⚖️ Unit Balance

**Early Unit Review (ID 1~20)**

  • Conducted a full review of units ID 1~20, adjusting some values for better balance.

  • Prioritized balance adjustments to several Su Army units.

> ⚠️ The modification system still has balance issues, which will be addressed with large-scale adjustments in upcoming updates.

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Source

Steam News / 25 June 2026

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