Full notes
Full MoeArmy vs SuArmy update
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What changed
- Balance
- Fixes
- Gameplay
MoeArmy vs SuArmy changes
# Update 12: 0.9.6D — Ground Effect Standardization & Equipment System Fixes
Update Scale: Minor | Small | ==Medium== | Large | Major |
This update standardizes the ground effect system with unified damage mechanics and armor scaling, fixes a batch of long-standing equipment system bugs, and rebalances early-game units (ID 1~20).
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## 🌋 Ground Effect System Rework
### Standardization
Added standard processing logic for each ground effect type, unifying the damage calculation method.
**Identical ground effects no longer stack**: When multiple effects of the same type act on a unit simultaneously, only one takes effect, preventing damage stacking.
**Unified update frequency**: Damage and slow effects now update on a **0.5-second** cycle instead of being calculated every frame.
### Ground Effect Types
| Effect | Parameters | Example |
|--------|-----------|---------|
| ground_effect | Type(Burn=1/Radiation=2/Slow=3/Shock=4/Corrosion=5)/Radius/Value/Duration(s) | ground_effect/2/500/20/8 = 500 radius radiation for 8s |
**Burn (1)**: Value = damage per second (default 20), 100% damage to all armor types
**Radiation (2)**: Value = damage per second (default 50), Light 100% / Medium 40% / Heavy 20%
**Slow (3)**: Value = slow ratio (default 0.4 = 40% slow), no damage
**Shock (4)**: Value = damage per second (default 75), Light 15% / Medium 100% / Heavy 30%
**Corrosion (5)**: Value = damage per second (default 100), Light 10% / Medium 20% / Heavy 100%
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## 🐛 Bug Fixes
**Splash Damage Unit Elimination**
Fixed a bug where various splash damage sources could not properly eliminate units.
Defense bombs now correctly eliminate units, including those summoned on death.
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## 🎒 Equipment System Fixes
**Legacy Equipment Bug Fix**
Fixed a long-standing bug where Moe Army equipment stats took effect permanently regardless of whether it was equipped, while Su Army equipment never took effect at all. Now **equipment must be placed in the equipment slot to take effect**.
Also fixed an issue with abnormal Su Army equipment drop rates.
**Equipment Info Display**
The equipment system now displays main stat icons directly, without needing to hover over them first, improving information retrieval.
**Modification Attack Bug Fix**
Fixed an issue where choosing an "anti-air" modification would prevent the unit from attacking air at all.
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## ⚖️ Unit Balance
**Early Unit Review (ID 1~20)**
Conducted a full review of units ID 1~20, adjusting some values for better balance.
Prioritized balance adjustments to several Su Army units.
> ⚠️ The modification system still has balance issues, which will be addressed with large-scale adjustments in upcoming updates.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
