In this update1
Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- Performance
MoeArmy vs SuArmy changes
# Update 8: 0.9.2D — Level Difficulty Adjustment & Unit Balance
Update Scale: Minor | ==Small== | Medium | Large | Major
## 🎮 Level Adjustment
**7-3 Difficulty Reduced**
Pushed back the later heavy waves in the Su Army Campaign Level 7-3, giving players more preparation time.
**Reason**: After the 0.9.1D fix that restored the previously broken Death Trigger Protocol (death_protocol), units relying on this protocol became significantly stronger than intended, causing Level 7-3's difficulty to spike beyond expectations.
## ⚖️ Unit Balance
**Su Tasha**
Modification 3 "Queen's Bombardment" cost increased from **20** to **24** (+4), raising the threshold for this powerful modification.
**Lil Centurion**
- **Early-game buff**Base stats improved for better early combat performance.
- **Late-game splash nerf**Modification 1 "Super Centurion" splash capability reduced, lowering its late-game teamfight dominance.
## 🛠️ Improvements & Optimizations
**Customizable Camera Controls**
Camera control keys (pan, zoom, etc.) are now customizable in the hotkey settings, allowing players to freely adjust their control scheme.
Source
Changelog.gg summarizes and formats this update. How we read updates.
