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Steam News16 June 202619d ago

0.9.1D — Death Protocol Fix & Unit Description Revisions

0.9.1D — Death Protocol Fix & Unit Description Revisions Update Scale: Minor | ==Small== | Medium | Large | Major This is a **0.9.1D** patch update (the in-game version number still displays 0.9.

Full notes

Full MoeArmy vs SuArmy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition12 changes0 removals
  • Server
  • Gameplay
  • Performance
  • Maps
  • UI and audio
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major*Unit Modifications — Death Trigger Protocol**
fixedUpdate Scale: Minor | ==Small== | Medium | Large | Major*Fixed** an issue where the "Death Trigger Protocol" modification effect (death_protocol) was completely non-functional. Three modification options involving death-triggered protocols never activated:
changedUpdate Scale: Minor | ==Small== | Medium | Large | MajorCoal Ball Fighter (ID:37) "Coal Ball Special Attack": Should trigger V4 Missile Barrage upon death, but had no effect
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major*Cause**: The modification data used numeric protocol IDs (e.g., `death_protocol/5`), while the code matched by string IDs (e.g., `death_protocol/ptc_chrono_support`), causing all matches to fail.
fixedUpdate Scale: Minor | ==Small== | Medium | Large | MajorAlso fixed an issue where the death-triggered protocol script mapping only covered Lightning Storm and Nuclear Strike (2 protocols), leaving the remaining 10 protocols without corresponding scripts. All **12 protocols** now have complete script mappings and trigger logic.
changedUpdate Scale: Minor | ==Small== | Medium | Large | Major*Death Trigger Protocol Ownership**

MoeArmy vs SuArmy changes

changed*Unit Modifications — Death Trigger Protocol**
fixed*Fixed** an issue where the "Death Trigger Protocol" modification effect (death_protocol) was completely non-functional. Three modification options involving death-triggered protocols never activated:
changedCoal Ball Fighter (ID:37) "Coal Ball Special Attack": Should trigger V4 Missile Barrage upon death, but had no effect
changed*Cause**: The modification data used numeric protocol IDs (e.g., `death_protocol/5`), while the code matched by string IDs (e.g., `death_protocol/ptc_chrono_support`), causing all matches to fail.
fixedAlso fixed an issue where the death-triggered protocol script mapping only covered Lightning Storm and Nuclear Strike (2 protocols), leaving the remaining 10 protocols without corresponding scripts. All **12 protocols** now have complete script mappings and trigger logic.

0.9.1D — Death Protocol Fix & Unit Description Revisions

Update Scale: Minor | ==Small== | Medium | Large | Major

This is a **0.9.1D** patch update (the in-game version number still displays 0.9.0D, but the content is already live).

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## 🐛 Bug Fixes

**Unit Modifications — Death Trigger Protocol**

  • **Fixed** an issue where the "Death Trigger Protocol" modification effect (death_protocol) was completely non-functional. Three modification options involving death-triggered protocols never activated:

  • Big Beer Ship (ID:26) "Death Reinforcement": Should trigger Chrono Reinforcement upon death, but had no effect

  • Coal Ball Fighter (ID:37) "Coal Ball Special Attack": Should trigger V4 Missile Barrage upon death, but had no effect

  • Big Fat Airship (ID:43) "Ultimate Detonation": Should trigger Brotherhood Legion upon death, but had no effect

  • **Cause**: The modification data used numeric protocol IDs (e.g., `death_protocol/5`), while the code matched by string IDs (e.g., `death_protocol/ptc_chrono_support`), causing all matches to fail.

  • Also fixed an issue where the death-triggered protocol script mapping only covered Lightning Storm and Nuclear Strike (2 protocols), leaving the remaining 10 protocols without corresponding scripts. All **12 protocols** now have complete script mappings and trigger logic.

**Death Trigger Protocol Ownership**

  • **Added** ownership determination logic for death-triggered protocols, ensuring protocol effects are attributed to the side of the unit that triggered them:

  • **Offensive protocols** (V4 Missile Barrage, etc.): When triggered by a player unit, only damages enemy units; when triggered by an enemy unit, only damages player units.

  • **Summoning protocols** (Chrono Reinforcement, Brotherhood Legion, etc.): When triggered by a player unit, summoned forces belong to the player; when triggered by an enemy unit, summoned forces belong to the enemy.

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## 🛠️ Improvements & Optimizations

**Unit Description Revisions**

  • Revised the description text for 3 units to more accurately reflect their actual combat mechanics:

| Unit | Before | After |

|------|--------|-------|

| Meow Meow Tank (unit_desc_21) | The alpha of Meow Tanks, crushing and bombing at the same time. | The alpha of Meow Tanks. Bombardment ignites the ground. |

| Kamp ATF (unit_desc_57) | Giant robot, Thunderstorm Protocol activated, the ultimate weapon that crushes everything. | …the ultimate weapon that crushes everything. Triggers Lightning Storm on death. |

| Little Leopard (unit_desc_58) | One flip of the big head and nukes wash the field, the ultimate battlefield disruptor. | …the ultimate battlefield disruptor. Triggers Nuclear Strike on death. |

  • Additional fix: Units 57 and 58 previously had English placeholder text in the Japanese, Korean, German, French, Spanish, Portuguese, Polish, and Russian localization files. These have now been fully translated into their respective languages.

> Affected scope: All **10 languages** (Chinese, English, Japanese, Korean, German, French, Spanish, Portuguese, Polish, Russian).

**Translation Fixes**

  • **Fixed** an issue where 3 modification descriptions used incomprehensible "Protocol Skill X" numeric identifiers. All 10 language descriptions have been replaced with the actual protocol names:

  • "Protocol Skill 8" → V4 Missile Barrage

  • "Protocol Skill 2" → Brotherhood Legion

  • "Chrono Teleport Protocol" → Chrono Reinforcement

Source

Steam News / 16 June 2026

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