In this update3
Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
MoeArmy vs SuArmy changes
Update 5: Splash Damage Fix & Balance Adjustments
Update Scale: Minor | ==Small== | Medium | Large | Major
---
## ⚔️ Combat System
**Splash Damage Mechanics Rework**
**Fixed** an issue where splash damage did not account for target armor types. Each unit within the splash radius now takes damage based on its own armor type (light/medium/heavy), instead of all targets using the same damage value based on the primary target.
**Fixed** an issue where ground unit splash damage could hit air units. Units that cannot attack air will no longer deal splash damage to air units.
---
## ⚖️ Balance Changes
**Unit Stat Balancing**
- Moe Wind Cannon (T3)Damage adjusted to 18/18/36 (anti-heavy role), attack interval 2.5 seconds.
Minor numerical balance adjustments have been made to certain units.
**Campaign Difficulty**
Minor difficulty adjustments have been made to certain campaign missions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
