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Steam News18 May 20261mo ago

Update 4: Combat Mechanics Improvements

Update Scale: Minor | ==Small== | Medium | Large | Major --- ## ⚔️ Combat System **Projectile Tracking** Overhauled the combat targeting system.

In this update2

Full notes

Full MoeArmy vs SuArmy update

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What changed

0 fixes0 additions4 changes1 removal
  • Balance
  • Gameplay
changed## ⚔️ Combat SystemOverhauled the combat targeting system. Projectiles will now always hit their targets, regardless of enemy movement speed.
changed## ⚔️ Combat System*Unit Behavior Improvements**
changed## ⚔️ Combat SystemUnits will now fire immediately upon engaging enemies and automatically seek a suitable combat position.
removed## ⚔️ Combat SystemMultiple units targeting the same enemy will no longer fully overlap, resulting in better positioning.
changed## ⚔️ Combat SystemUnit groups will now spread out more when moving, reducing bunching.

MoeArmy vs SuArmy changes

changedOverhauled the combat targeting system. Projectiles will now always hit their targets, regardless of enemy movement speed.
changed*Unit Behavior Improvements**
changedUnits will now fire immediately upon engaging enemies and automatically seek a suitable combat position.
removedMultiple units targeting the same enemy will no longer fully overlap, resulting in better positioning.
changedUnit groups will now spread out more when moving, reducing bunching.

Update Scale: Minor | ==Small== | Medium | Large | Major

---

## ⚔️ Combat System

**Projectile Tracking**

  • Overhauled the combat targeting system. Projectiles will now always hit their targets, regardless of enemy movement speed.

**Unit Behavior Improvements**

  • Units will now fire immediately upon engaging enemies and automatically seek a suitable combat position.

  • Multiple units targeting the same enemy will no longer fully overlap, resulting in better positioning.

  • Unit groups will now spread out more when moving, reducing bunching.

Source

Steam News / 18 May 2026

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