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- ModernFire
Dev Blog #5 – Mobile port and an update with game optimization
Hi everyone! This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved. As for performance, I created the build to see how it looks and to estimate the workload. The phone main…
Announcement5 changesGameplayPerformance - ModernFire
Update 0.2.0.10v
Rebalances Changed the rate of fire for IFV and APC vehicles. Bug fixes and other issues Fixed FPS drops during vehicle spawn; Reduced the size of the HMMWV.
Patch notes3 changesFixGameplay - ModernFire
Dev Blog #4 – Drone Update and Upcoming Plans
Hello everyone! The 0.2.0.0v Drone Update turned out to be quite an exciting release. You can find the full list of changes here. Our project has now entered a new stage of development. Localization, in-game tutorials,…
Announcement2 changesUI/audioGameplay - ModernFire
Update 0.2.0.0v
What's New? Added new unit types for the Ukrainian and Russian factions FPV drones; Kamikaze drones; Drop drones. UAVs; Mobile units with EW systems; Drone operators. New maps: Urban map "Ovruch"; Small settlement style…
Store10 changesFixGameplay - ModernFire
Dev Blog #3 - Trailer and New Maps
Hi everyone! This week, we worked on configuring new units, fixing bugs, and developing a new map. The UAVs and drones are ready. I’ve already uploaded them to the playtest. We fixed a lot of bugs for the UI and other p…
Store5 changesFixMaps - ModernFire
Dev Blog #2 - UAVs and New Units
Hello everyone! This week we worked on a lot of different things: Finished working on the UAV air unit. Graphics for the new maps are ready. Graphics for all EW (electronic warfare) systems, drones, and UAVs are also re…
Store3 changesMaps - ModernFire
Dev Blog #1 - Drones and EW(Electronic Warfare)
Hi everyone! From now on, I will be posting small weekly summaries here every Friday as well. This week turned out to be quite busy. We are currently preparing an update featuring drones and EW (Electronic Warfare) syst…
Store2 changesMaps - ModernFire
Update 0.1.4.3v as stable
What’s New? Improved units AI. Now, when a unit spots an enemy, it stops to engage in combat. Once the enemy is destroyed, the unit resumes its movement to the waypoints. If you issue a new move order during combat, the…
Patch notes10 changesFixGameplay - ModernFire
Update 0.1.3.9v
What's New? Single-player AI bot; Game localization (In the game settings): Ukrainian; Russian. New maps in the style of small villages: Small The Fork; Large Mospino. Infantry can now spawn directly inside transports;…
Patch notes8 changes1 numericFix - ModernFire
Summer RoadMap
In Progress Singleplayer Bot Game localization New maps in a small village style New unit types that can heal other units, such as infantry medics and engineers Infantry can spawn inside vehicles Summer plans Smoke scre…
Patch notes14 changesUI/audioMaps - ModernFire
Update 0.1.0.4v released as stable
Bug fixes: Fixed audio settings functionality; Fixed several issues in settings behavior; Improved validation for players’ selected decks at game start; Fixed command point income penalty based on unit count. Rebalance:…
Event11 changesFixUI/audio - ModernFire
Discord community server
Hello, We created a Discord server for the community. There you can find people to play with, share your ideas in the ideas forum, or report a bug, balance issue, or any other problem in the bug reports forum. You can a…
Announcement2 changesServerBalance - ModernFire
0.1.0.1v released as stable
Bug Fixes: Fixed the language selection dropdown in the settings menu Fixed the settings menu behavior after exiting a match to the main menu Fixed incorrect deck capacity validation Fixed fence texture rendering on the…
Patch notes10 changes1 numericFix






