HomeGamesUpdatesPricingMethodology
Steam News1 August 202619d ago

Dev Blog #5 – Mobile port and an update with game optimization

Hi everyone! This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved. As for performance, I created the build to see how it looks and to estimate the workload.

Full notes

Full ModernFire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThis week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.
changedAs for performance, I created the build to see how it looks and to estimate the workload.
changedThe phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.
addedI think after adding mod support, we can immediately start working on porting the game to mobile devices.
changedAlso this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.

ModernFire changes

changedThis week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.
changedAs for performance, I created the build to see how it looks and to estimate the workload.
changedThe phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.
addedI think after adding mod support, we can immediately start working on porting the game to mobile devices.
changedAlso this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.

Hi everyone!

This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.

As for performance, I created the build to see how it looks and to estimate the workload.

The phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.

I think after adding mod support, we can immediately start working on porting the game to mobile devices.

Also this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.

That’s all for now.

Source

Steam News / 1 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.