What changed
0 fixes1 addition4 changes0 removals
- Gameplay
- Performance
- UI and audio
changedThis week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.
changedAs for performance, I created the build to see how it looks and to estimate the workload.
changedThe phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.
addedI think after adding mod support, we can immediately start working on porting the game to mobile devices.
changedAlso this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.
ModernFire changes
changedThis week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.
changedAs for performance, I created the build to see how it looks and to estimate the workload.
changedThe phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.
addedI think after adding mod support, we can immediately start working on porting the game to mobile devices.
changedAlso this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.
Hi everyone!
This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.
As for performance, I created the build to see how it looks and to estimate the workload.
The phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.
I think after adding mod support, we can immediately start working on porting the game to mobile devices.
Also this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.
That’s all for now.