In this update3
Full notes
Full ModernFire update
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What changed
- Gameplay
- Fixes
ModernFire changes
What’s New?
Improved units AI. Now, when a unit spots an enemy, it stops to engage in combat. Once the enemy is destroyed, the unit resumes its movement to the waypoints. If you issue a new move order during combat, the unit will immediately start moving to the new destination.
Rebalancing
Increased aiming time for all ATGM systems;
Reduced cost for all infantry;
Reduced aiming time for tanks;
Increased the firing arc for tanks;
Increased bullet velocity for machine guns on certain vehicles.
Bug Fixes
Fixed a bug where infantry would not disembark from vehicles;
Fixed a bug causing bullets to disappear when a unit was too close to an enemy;
Fixed a bug where, upon disembarking, infantry would briefly spawn at the embarkation point before snapping to the disembarkation position;
Fixed game display issues for widescreen monitors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
