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Steam News14 June 202618d ago

Gameplay, UI and Bug Fixes

This update brings balance adjustments to the later waves, UI clarity improvements, visual polish, and several bug fixes reported by the community. Gameplay Introduced a new defensive mechanic for the second boss.

Full notes

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What changed

2 fixes3 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
changedThis update brings balance adjustments to the later waves, UI clarity improvements, visual polish, and several bug fixes reported by the community.
addedGameplayIntroduced a new defensive mechanic for the second boss. At certain moments during the fight, it can summon a shield that makes it invulnerable for approximately 5 seconds.
changedGameplayIncreased enemy health by 5% in Waves 13–16 on Difficulty 1.
changedGameplayReduced the spawn delay of smaller enemies by 3 seconds during Wave 16 on Difficulty 1.
addedUI & Quality of LifeThe Space key can now be used to confirm options while navigating menus and UI screens.
addedUI & Quality of LifeAdded a Strong Reroll Hint to the shop. If a player purchases all available shop options without ever using reroll, a special hint will now appear to increase awareness of the mechanic.

This update brings balance adjustments to the later waves, UI clarity improvements, visual polish, and several bug fixes reported by the community.

Gameplay

  • Introduced a new defensive mechanic for the second boss. At certain moments during the fight, it can summon a shield that makes it invulnerable for approximately 5 seconds.

  • Increased enemy health by 5% in Waves 13–16 on Difficulty 1.

  • Reduced the spawn delay of smaller enemies by 3 seconds during Wave 16 on Difficulty 1.

UI & Quality of Life

  • The Space key can now be used to confirm options while navigating menus and UI screens.

  • Added a Strong Reroll Hint to the shop. If a player purchases all available shop options without ever using reroll, a special hint will now appear to increase awareness of the mechanic.

  • Updated the Continue button text in the Fractured Shrine:

    • During the offering flow, the button now displays Skip, making it clear that choosing an offering is optional.

    • During the blessing flow, the button now displays only Continue, avoiding the impression that clicking it will immediately start the next wave.

  • Improved text clarity on the rewards screen.

  • Increased stroke thickness for fonts used in Simplified Chinese and Russian, improving UI readability in those languages.

Audio & Visual Effects

  • Reduced the volume of the challenge completion sound effect.

  • Reduced the volume of boss attack warning sounds.

  • Improved the visual effect played when Hyperfocus ends.

Bug Fixes

  • Fixed an issue that prevented players from typing feedback into the feedback popup (opened with F2) when accessed from the end-of-run screens or the challenge screen.

  • Fixed a bug that could cause tooltips to disappear when rapidly moving between UI elements (for example, quickly entering, exiting, and re-entering an element).

Thank you to everyone who submitted feedback and bug reports. Many of these improvements were implemented directly based on observations and suggestions from demo players.

Source

Steam News / 14 June 2026

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