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Steam News12 June 20263mo ago

☀ v0.093 — Annunaki Sun Dial: Solar Cannon Overhaul

⚡ Solar Cannon — 3-Phase Attack The Annunaki no longer fires a simple projectile.

In this update3

Full notes

Full MK-ULTRA Psychic Defense update

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What changed

0 fixes0 additions3 changes1 removal
  • Gameplay
  • Balance
removed⚡ Solar Cannon — 3-Phase AttackThe Annunaki no longer fires a simple projectile. Its attack is now a sustained directional beam with three distinct phases:
changed⚡ Solar Cannon — 3-Phase AttackPhase 3 — Solar Erosion The beam sustains for 3 seconds, continuously eroding the health of every enemy caught in its path. Enemies inside the beam corridor take full tick damage. Enemies near the target take AoE splash damage. Golden sparks erupt from the impact point.
changed✨ New Visual EffectsImpact VFX — Warm golden sparks erupt at the enemy impact point with each damage tick
changed🎯 Beam MechanicsCorridor = full damage, Splash = reduced damage

MK-ULTRA Psychic Defense changes

removedThe Annunaki no longer fires a simple projectile. Its attack is now a sustained directional beam with three distinct phases:
changedPhase 3 — Solar Erosion The beam sustains for 3 seconds, continuously eroding the health of every enemy caught in its path. Enemies inside the beam corridor take full tick damage. Enemies near the target take AoE splash damage. Golden sparks erupt from the impact point.
changedImpact VFX — Warm golden sparks erupt at the enemy impact point with each damage tick
changedCorridor = full damage, Splash = reduced damage

⚡ Solar Cannon — 3-Phase Attack

The Annunaki no longer fires a simple projectile. Its attack is now a sustained directional beam with three distinct phases:

Phase 1 — Targeting Lock A thin golden targeting line snaps from the sun dial to the target. The dial rotates to face the enemy. Solar energy particles converge inward toward the dial as it charges.

Phase 2 — Beam Open The targeting line rapidly widens into a full cylindrical beam of concentrated solar energy.

Phase 3 — Solar Erosion The beam sustains for 3 seconds, continuously eroding the health of every enemy caught in its path. Enemies inside the beam corridor take full tick damage. Enemies near the target take AoE splash damage. Golden sparks erupt from the impact point.

When the beam expires, it collapses and the dial returns to its idle rotation.

✨ New Visual Effects

  • 3 Custom Shaders — The dial body now features dark bronze with scrolling amber cuneiform lines. The star base glows with obsidian and gold energy channels. The beam itself has three animated energy stream layers that pulse and surge.

  • Charge Particles — Golden motes converge inward toward the dial during the targeting phase

  • Discharge Sparks — Energy violently erupts outward from the dial while firing

  • Impact VFX — Warm golden sparks erupt at the enemy impact point with each damage tick

  • Solar Flash — Brief golden flash spheres appear on each damaged enemy

🎯 Beam Mechanics

  • Beam corridor damages all enemies between the dial and the target

  • Separate AoE splash zone around the target catches nearby enemies

  • Corridor = full damage, Splash = reduced damage

  • All timing, radii, and visual parameters tunable via 30+ export variables

Source

Steam News / 12 June 2026

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