Update history
Latest MK-ULTRA Psychic Defense updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- MK-ULTRA Psychic Defense
Psychotropic Warfare (1v1 versus)
**Open the Laboratory menu and click "Psychotropic Warfare."** Host a lobby, invite a friend (or they join off your Steam profile), and the match starts once you're both in. Friends-only, 2-slot lobbies over Steam. **Re…
Announcement2 changesMapsBalance - MK-ULTRA Psychic Defense
pre multiplayer hotfix number 5
this time for sure
Announcement - MK-ULTRA Psychic Defense
multiplayer pre launch patch 5
pay no attention to the developer behind the curtain
Announcement - MK-ULTRA Psychic Defense
multiplayer hotfix prelaunch patch 4
we're getting closer
Announcement - MK-ULTRA Psychic Defense
Multiplayer pre update hotfix 3
further changes to enable the upcoming versus mode
Announcement - MK-ULTRA Psychic Defense
multiplayer hotfix pre launch patch
second round of patches intended to fix versus mode issue surfaced during testing
Announcement - MK-ULTRA Psychic Defense
hotfix - multiplayer testing versus
small change to debug the hidden multiplayer feature in the game
Announcement - MK-ULTRA Psychic Defense
Multiplayer pre launch patch
adds some utility and helper function behind the scene that will come in handy later when multiplayer launches
Announcement1 changeGameplay - MK-ULTRA Psychic Defense
v0.099 — Now on macOS
MK-ULTRA Psychic Defense is now available on macOS. Apple Silicon and Intel Macs both supported
Announcement1 changeGameplay - MK-ULTRA Psychic Defense
Early Access v0.099 balance patch
## Heavy enemies are a real threat now The audit found something broken under the hood of the *difficulty* curve: every enemy has a "damage when it reaches the center" stat (Contempt hits for 15, Despair for 10...), but…
Announcement7 changesBalance - MK-ULTRA Psychic Defense
Time is a flat circle (balance overhaul)
## Balance changes **Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was silently running towers on default stats instead of their real ones). The first tower now holds the opening. **Kills now pay Gnosi…
Announcement16 changes3 numericFix - MK-ULTRA Psychic Defense
Crash Fix patch
Hi everyone, its me zerosequels the solo dev behind this project. Im ahamed to say that a game crashing bug has been live in the game for 72 days. This crash was caused by the way the exported version of the game builds…
Announcement1 changeFixPerformance - MK-ULTRA Psychic Defense
🛡️ Stability & Crash Fixes
Tutorial Crash Fix Addressed a reported crash that could occur when placing a tower during the tutorial on some systems Added defensive safeguards across the tower placement pipeline to prevent crashes caused by failed…
Announcement9 changesFixPerformance - MK-ULTRA Psychic Defense
v0.098 — Tower Identity Sprint Complete
New Tower Passives Third Eye — "Glows in the Dark" The eye randomly gazes at enemies in range, marking them with a binary surveillance debuff. Marked enemies glow with a phosphorescent green static effect and take signi…
Patch notes5 changesBalancePerformance - MK-ULTRA Psychic Defense
Early Access Update v0.097 — Tuning Fork Tower Overhaul: Resonance Charge
Early Access Update v0.097 — Tuning Fork Tower Overhaul: Resonance Charge Hello Agents, The Tuning Fork has been completely reimagined. What was once a passive aura that silently buffed every tower in range is now an ac…
Patch notes7 changesUI/audioBalance - MK-ULTRA Psychic Defense
Early Access Update v0.096 — Death Fungus & Emerald Tablet Tower Overhauls
Hello Agents, We are excited to bring you another major update to MK Ultra Psychic Defense! In v0.096, we have completely overhauled two key support/utility towers: the Death Fungus and the Emerald Tablet. Both towers h…
Security11 changesUI/audioGameplay


