Full notes
Full MK-ULTRA Psychic Defense update
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What changed
- Maps
- Balance
MK-ULTRA Psychic Defense changes
**Open the Laboratory menu and click "Psychotropic Warfare."** Host a lobby,
invite a friend (or they join off your Steam profile), and the match starts
once you're both in. Friends-only, 2-slot lobbies over Steam.
**Real towers, real enemies, real physics.** Versus runs the actual game on
the host — every tower, card, consumable, and enemy behaves exactly as it
does in solo. No simplified sim.
**Offense is direct:** click one of the portals on your opponent's board to
send a wave of enemies through it. Each send costs more Gnosis than the last
(shared, escalating per match), and a bigger spend sends a nastier batch.
Sent enemies stream in through the portal you clicked.
**Fair by construction:** both boards are generated from the same seed and
mirrored, so you and your opponent face identical terrain and waves.
**First to leak loses.** Boards start at 100 HP; when one player's defense
breaks, the match ends.
Source
Changelog.gg summarizes and formats this update. How we read updates.
