HomeGamesUpdatesPricingMethodology
Steam News28 July 202610d ago

Time is a flat circle (balance overhaul)

## Balance changes **Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was silently running towers on default stats instead of their real ones). The first tower now holds the opening.

Full notes

Full MK-ULTRA Psychic Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions11 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changed## Balance changes
changed*Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was
changednot a bottomless health pool. Leaks are felt wave-by-wave.
removed*Opening normalized.** Removed the 5–11 enemy wave-1 seed lottery — no
changed*Enemy HP curve softened** (growth 1.15 → 1.13) so tower scaling can track
changed*Steeper placement scaling.** Repeated same-type placement costs escalate
** Attack speed0.50.75** Attack speed increased, buff*Enemy HP curve softened** (growth1.151.13*Enemy HP curve softened** (growth decreased, nerffaster (0.60.9faster ( increased, buff

MK-ULTRA Psychic Defense changes

changed## Balance changes
changed*Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was
changednot a bottomless health pool. Leaks are felt wave-by-wave.
removed*Opening normalized.** Removed the 5–11 enemy wave-1 seed lottery — no
changed*Enemy HP curve softened** (growth 1.15 → 1.13) so tower scaling can track

## Balance changes

  • **Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was

silently running towers on default stats instead of their real ones). The

first tower now holds the opening.

  • **Kills now pay Gnosis.** Every kill earns Gnosis (was: nothing). The

wave-clear bonus is smaller and flatter, so income follows *defense*, not

just survival. A working defense compounds; a leaking one starves.

  • **Lives cut 100 → 25.** Lives are now the punishment for a failed defense,

not a bottomless health pool. Leaks are felt wave-by-wave.

  • **Opening normalized.** Removed the 5–11 enemy wave-1 seed lottery — no

more auto-lost openings decided before you act.

  • **Enemy HP curve softened** (growth 1.15 → 1.13) so tower scaling can track

the late-game curve. The wave-6 death cliff is gone.

  • **Steeper placement scaling.** Repeated same-type placement costs escalate

faster (0.6 → 0.9 per placement) — spamming one tower is now a real

decision.

## NEW: Tower Upgrades (the Gnosis sink)

Click any placed tower and the inspector popup now has an **UPGRADE** button.

Spend Gnosis to level a tower — each level adds damage, attack speed, and

range, with no cap. Cost rises per level, so there's always a worthwhile next

rung to buy. Upgraded towers sell back for 50% of everything you've invested

(placement + upgrades). This is where your banked Gnosis goes.

## Bug fixes

  • **Tower inspector now shows the attack value.** The popup was reading the

wrong place and showing "(support)" for towers that very much do damage.

Attack damage and attack speed now display correctly, including live

post-upgrade values.

  • Fixed towers silently running on default stats instead of their configured

TowerStats (this was the root cause of the weak opening).

Source

Steam News / 28 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.