In this update6
Full notes
Full MK-ULTRA Psychic Defense update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
MK-ULTRA Psychic Defense changes
The Time Cube has been rebuilt from the ground up with a unique visual identity inspired by Gene Ray's infamous four-day theory.
🔷 New Azure Visual Language
Vortex Faces — Azure blue swirling time vortex on each face of the diamond, with 4-phase color cycling representing the "4 simultaneous days"
Blue Metallic Frame — Shining blue frame with white shimmer highlights that sparkle when the tower is active
Compass AoE — A rotating clock/compass ground disc with 4 colored quadrants, sweeping clock hands, and concentric rings marking the tower's range
Tesseract Enemy VFX — Enemies hit by the Time Cube now display a rotating wireframe tesseract (4D hypercube projection) with azure sparkle particles floating around it
✨ Shimmer, Not Glow
The Time Cube uses a subtle traveling shimmer effect instead of flat emission glow. When active, highlights ripple across the surface — understated and premium.
🎲 Multi-Axis Tumble
New tumbling rotation system — the cube lazily tumbles through multiple axes when idle, then spins up dramatically when enemies enter range.
🔊 Clock-Tick Audio
A procedurally generated clock-tick activation sound plays when enemies enter range — reversed whoosh, crystalline chime, and echoing ticks.
🎛️ Full Inspector Control
30+ export variables for tweaking every visual parameter in the editor
Editor preview toggles for both AoE and enemy VFX
Debug logging with [c][TIME_CUBE][/c] prefix
🐛 Bug Fixes
Fixed cubic debuff VFX not disappearing when enemies leave tower range
Fixed tower debug sandbox unpausing enemies when switching between tower types
Billboard shader now properly tracks the camera at all times
Source
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