In this update1
Full notes
Full MK-ULTRA Psychic Defense update
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What changed
- Gameplay
MK-ULTRA Psychic Defense changes
👾 Enemy Animation Polish & Lifecycle Fixes
Full Death Animations: Previously, when an enemy's health reached zero, it would instantly disappear before its death animation could play. We've updated the enemy lifecycle to defer re-pooling:
When an enemy dies, it now immediately hides its health bar and status indicators and disables its collision areas so towers stop targeting it.
It remains in the tree just long enough to play its full death animation (collapsing/decaying) and then returns to the object pool.
Dying enemies are granted temporary damage immunity, preventing bullets from hitting them or wiggling them mid-death.
- Responsive Spawn AnimationsFixed a race condition where recycled enemies would skip their spawn animation (emerging/rising out of the portal) and immediately snap into their idle loop. Spawn animations are now deferred until the node is fully added to the scene tree, ensuring they play in full every single time.
Source
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