Full notes
Full MiniMap Kingdom update
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What changed
- Fixes
- Performance
- Maps
- Gameplay
- Balance
- UI and audio
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 131~134
Update details:
2020/12/3 # 131
-Fixed shooting conditions for archers: *Reduce useless programs, Fixed an issue where the archer did not fight back.
-Lens optimization: * Added a more comfortable lens.
-Delete the main menu redundant words: *Fixed some redundant text.
-Preset color adjustment: *It is now better looking white and gray.
2020/12/9 # 132
-Optimize the road satisfaction program: *The terrain will not be checked repeatedly now, Save the consumption of efficiency.
-The enemy builds the city considering the surrounding altitude: *Now the enemy does not only consider the elevation of the center when building the town, It will also consider whether the average altitude within the entire city is appropriate.
-Increase the number of enemy buildings per day: *Due to the more stringent conditions for the altitude requirements of large towns, Increased the construction efficiency of enemy scattered villages.
-Increase the hit range of bullets and bows: *Fixed a situation where some bullets did not actually hit the target.
-Fixed the problem that the bow and arrow range of the player and the enemy are different: *Fixed a situation where arrows of different factions use different judgment ranges.
-Archer, Musketeer acceleration: *Fixed the situation of too slow sea navigation.
-Unit building sub-objects apply the same rendering level: *Now the unit and building will use the same rendering level, Reduce efficiency waste and overlap.
-Fixed the issue that the ship was covering other units: *Fixed a situation where a large number of ships may only be displayed when sailing.
-The starting terrain is larger and grassy: * Added terrain optimization for the opening random seed.
-Sea movement speed adjustment: *Adjusted the sailing speed of various units at sea, Now heavy units such as knights will slow down slightly, Villagers and other units have a more suitable speed.
-Terrain generator architecture optimization: *The terrain will now expand in four directions more evenly.
-Added close UI button: *Added an opening key that can simply close the UI below.
-Framed stone roads and parks: *Now the stone bricks have a more obvious frame, This will make the building land more beautiful.
-Increase the energy consumption of transforming the terrain: * Increased from 50 to 100.
-Satisfaction display adjustment: * High happiness increased from 70 to 80.
-Death and injury affect happiness increased: *Adjusted from 25 to 50.
-Improve road and park happiness: * Roads increase by 25%, parks increase by 100%.
-Improve service and church happiness: *Increase by 50%.
-Happiness basic value adjustment: * Reduced from 2000 to 1500.
2020/12/10 # 133
-New UI design: *The operation UI has been redesigned, Now there is a more intuitive classification, And you can directly use the mouse wheel to scroll, Fixed the problem of UI occupying the screen.
-Enhanced automatic attack system: *Now when the automatic attack is launched, The system will consider whether the offensive target is occupied, And whether the enemy is continuously attacking, Reduce the situation of inefficiency caused by changing offensive targets every day.
-The enemy's continuous attack adjustment: *Now after entering the tenth day, The enemy has a 50% chance to attack continuously.
-Villagers' rotation defense: *Reworked and added a new system for villagers to take turns in defense, Now the villagers will be more evenly dispersed.
-When the unit moves, consider whether the target is in the same position and then move: *Fixed the problem of repeated movement of units.
-Remove enemy military unit distance program: * Removed an issue that caused the enemy
Source
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