Full notes
Full MiniMap Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Balance
- Performance
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 135~145
Update details:
2020/12/15 # 135
-Fixed the image problem of AUTO Flag button: *Now the AUTO Flag button will be displayed normally.
-Adjusting sound effects no longer affect the music: *Fixed the issue that adjusting the sound effect would affect the music volume, Now you can adjust the sound effects and music volume independently, It can be helpful when there are too many sound effects.
-Optimized the order of enemy spawning town types: *Fixed a situation where an enemy might not be able to build mines or other towns, Now all types of towns will be generated more evenly.
2020/12/15 # 136
-Adjusted enemy building rate: * Change from 20 to 25, making it easier for enemies to build towns.
2020/12/17 # 137
-King attack range increased: * Added a new range value of 0.25, Make it easier for the king to hit the enemy.
-Expand the range of enemy towns: *Change from 40~60 to 40~100, Avoid the situation where the enemy only generates one circle.
-Lens proportional zoom: *Now the zoomed lens will automatically increase the magnification, Make the big map in the late game easier to operate.
-Building reduction: *Fixed some cases where buildings were too large.
2020/12/17 # 138
-Opening happiness: *Fixed a situation where the opening happiness was too low.
2020/12/17 # 139
-Lens correction: *Fixed a lens zooming problem again.
2020/12/18 # 140
-Adjust the size of the building: *Fixed the size of some buildings again.
2020/12/18 # 141
-Reduce the daily limit of enemy spawning: *Fixed an issue where enemies spawned too fast.
-Increase the patrol probability of military units: * Increased by 20%, allowing military units to patrol more efficiently.
-Increase the firing volume of the musket tower: * Increased by 25%, making it easier for the musket tower to hit the enemy.
-Improve restaurant happiness: * An increase of 10% makes it easier for restaurants to maintain happiness.
2020/12/18 # 142
-Adjusted enemy town generation mode: *Now only the enemy towns of the same level will be randomly generated, Reduce the chance of repeated construction.
2020/12/20 # 143
-Unit production continuous animation: * Now villagers will continue to play the work animation instead of waiting in place.
-Increase unit production efficiency: *The long wait time for villagers is now reduced.
-Reduce the chance of villagers moving on the road: *Slightly reduced the excessively high road movement rate of villagers.
-Lens HP bar display adjustment: *Now the HP bar will be displayed appropriately when the lens is zoomed in.
-Optimization of equipment lines such as archers and musketeers: *Fixed the problem that some units cannot be displayed clearly.
2020/12/24 # 144
-Enemy attack correction: *Fixed an issue where the enemy continued to attack at a later stage.
-Automatic attack adjustment: *Now whether to attack the same position continuously will be judged independently.
-Adjusted the attack rate of enemy villagers: *Adjusted from 40 to 25 again.
-Unit's range of enemy detection increased: * Units will now use a larger range to track enemies.
-Fixed the unit attacking the enemy without turning: * Units will now correctly change direction when tracking enemies.
-Restore the Steam cloud archive: *Now the function of Steam cloud save is added to the game again.
-New teaching: *Reworked some teachings.
2020/12/24 # 145
-Fixed unit movement bug: *Fixed an issue where a remote unit would move repeatedly.
更新細節:
2020/12/15 # 135
-修正AUTO Flag按鈕圖像問題: *現在AUTO Flag的按鈕會正常的顯示了。
-調整音效不再影響音樂: *修正了調整音效會影響音樂音量的問題, 現在可以獨立的調整音效和音樂音量, 在音效太多時可能會很有幫助。
Source
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