Full notes
Full MiniMap Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Store
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 228~229
The version #228~229 of MiniMap Kingdom was updated this month,
I'm sorry that the developer fell ill and was hospitalized recently.
This has slowed down the progress of the recent update,
This version fixes many bugs and rebalanced the system to make the game more in-depth,
It will be easier for new players to get started and experience the game,
I will continue to maintain the development progress,
If you find any bugs, please let me know,
I will fix it as soon as possible,
Thank you.
---- (っ´ω`c) ----
Update details:
2022/6/23 # 229
- Added tree natural growth system. - Improve the opening system sequence. - Improve villager's health recovery when resting. - Improve the happiness system. -Improved king movement speed. - Improved villager movement speed. - Improve resource change update frequency. - Improve the volume of the opening BGM. -Increase base happiness. - Increase the amount of basic resources. - Improve town description. - Improve the lack of resource prompt frequency. - Improve the divine power system. -Improved power hints. - Added power bar UI. - Added 10 pages of teaching system. - Improve time system. - Improved late AI population calculation. -Improved late system performance.
2022/6/20 # 228
- Improve Japanese farm translation. - Improved bow and arrow collision range. - Improve bow bullet hit rate. -Improved the chance of scavenger fishing. -Improved automatic closing of terrain hints. - Improved preset terrain selection. - Improved terrain creation hints. -Improved the range of villagers searching for resources. - Improve mining workers. - Improved villagers to follow players. - Improved military units to follow players. - Improve the stone foundation of the park. -Improved happiness while walking off the road. -Improve the consumption of divine power when the road wood is insufficient. - Improve the prompt when the building lacks resources. -Improved the second floor window color of the worker's house. -Improve the water efficiency of the water workers. - Improve frame rate and game speed.
2022/1/16 # 227
- Improved villager spawn rate when no resources are available -Improved miner generation to not consume gold ore -Improved merchant spawn without consuming knowledge -Improved scholar spawning without consuming gold - Improve school shop consumption gold and knowledge
2022/1/15 # 226
-Added a small report button -Added town slot - Improve the frequency of power gain - Improve well description -Improved Japanese translation for water workers -Improved floating bar - Improve log field -Improved difficulty display in the report - Improve the left hover prompt
2021/12/3 # 225
- Improve the happiness of service buildings -Improved the consumption efficiency of town villagers searching for enemies
2021/12/1 # 224
- Improvements to improve park happiness -Improved to increase road happiness - Improve road happiness decay - Improve the minimum recovery value of divine power by 250 -Improved divine power for negative prompt changed back - Improved hover tooltip title for timber roads - Improve and reduce enemy damage to king - Improve system performance pressure for town villagers and military units - Improve park movement speed - Improve resource green value to 500 - Improve villager color -Improved miner digging sand - Improve worker sand digging tips -Improve the direct laying of the foundation of the building - Improve foundation button - Improve teaching 5 pages -Improve the base value of happiness and see the king put it at the bottom - Improve villager's job consumption happiness -Improve the selection of terrain will also prompt the current terrain usage
2021/11/30 # 223
Source
Changelog.gg summarizes and formats this update. How we read updates.
