What changed
0 fixes2 additions3 changes0 removals
changedThe version #256~270 of MiniMap Kingdom was updated this month,
addedThis version fixes many bugs and added more content into the game,
changedThis version has also made a lot of detail improvements,
changedThe program and game content have also been balanced and optimized,
addedAdded dynamic (X, Y) coordinate display to make building planning easier. -Added and improved pause function. -Added and improved UI for pause function. -Added and improved zoom buttons to adapt to various devices. -Added AI opening manor construction. -Added AI economic impact building scale system. -Added a new design system where players can consume AI economy to clear AI. -Added a new design system has been added in which players can occupy AI towns to clear the AI. -Added real-time prompts for the AI building limit. -Added text about AI population and building number limits in the general report. -Added a new reminder that the AI building limit is affected by the economy. -Added opening map selection function. -Added Japanese translation of coordinates. -Added and extended coordinate display time. -Added tips and translations for natural forest restoration in logging camps. -Improved correction of king collision with buildings. -Improved and corrected the collision problem of the king's construction and demolition of buildings. -Improved worker AI to prioritize collecting farmland. -Improved AI mine construction logic. -Improved AI worker house construction logic. -Improved worker description and translation. -Improved miner description and translation. -Improved Various English grammar improvements. -Improved resource reporting tips. -Improved the text of resource floating prompts. -Improved mining tips in sand. -Improved emoticons when SAVE. -Improved minimap clarity and distance. -Improved and increased the collision range of bows and arrows. -Improved and increased bullet collision range. -Improved to increase the hit range of King's Massive Shots. -Improved to increase the hit range of castle mass shots. -Improved and increased the hit range of the arrow tower's mass shooting. -Improved and increased the hit range of mass shots from the musket tower. -Improved and increased the hit rate of various ranged units. -Improved the performance of mass shooting with bows and bullets. -Improved the auto-disappear time of bows and bullets. -Improved and increased the movement speed of all units at sea. -Improved construction worker resource consumption. -Improved descriptions of professional villagers. -Improved text and translation for merchant sales. -Improved AI's opening economy. -Improved the AI economic system. -Improved AI's annual building logic and cap. -Improved and updated the version number of the game. -Improved and updated the game's update date. -Improved the years of updated games. -Improved villagers' attack power. -Improved the probability of villagers producing when resources are scarce. -Improved villager spawning speed for players and AI. -Improved response of villagers to lack of resources. -Improved satisfaction changes for villager rebellions. -Improved and corrected the problem of villagers walking too far. -Improved and correct gold resource reporting and consumption. -Improved resource balance when happiness is insufficient. -Improved and correct the click range under different aspect ratios to 4K resolution. -Improved and corrected road construction wood consumption. -Improved enemy AI rally strategy logic. -Improved the minimum distance of the lens. -Improved main menu camera. -Improved minimap camera range. -Improved main menu towns. -Improved King's Road movement acceleration. -Improved the enemy AI town construction scope and logic. -Improved enemy
MiniMap Kingdom changes
changedThe version #256~270 of MiniMap Kingdom was updated this month,
addedThis version fixes many bugs and added more content into the game,
changedThis version has also made a lot of detail improvements,
changedThe program and game content have also been balanced and optimized,
addedAdded dynamic (X, Y) coordinate display to make building planning easier. -Added and improved pause function. -Added and improved UI for pause function. -Added and improved zoom buttons to adapt to various devices. -Added AI opening manor construction. -Added AI economic impact building scale system. -Added a new design system where players can consume AI economy to clear AI. -Added a new design system has been added in which players can occupy AI towns to clear the AI. -Added real-time prompts for the AI building limit. -Added text about AI population and building number limits in the general report. -Added a new reminder that the AI building limit is affected by the economy. -Added opening map selection function. -Added Japanese translation of coordinates. -Added and extended coordinate display time. -Added tips and translations for natural forest restoration in logging camps. -Improved correction of king collision with buildings. -Improved and corrected the collision problem of the king's construction and demolition of buildings. -Improved worker AI to prioritize collecting farmland. -Improved AI mine construction logic. -Improved AI worker house construction logic. -Improved worker description and translation. -Improved miner description and translation. -Improved Various English grammar improvements. -Improved resource reporting tips. -Improved the text of resource floating prompts. -Improved mining tips in sand. -Improved emoticons when SAVE. -Improved minimap clarity and distance. -Improved and increased the collision range of bows and arrows. -Improved and increased bullet collision range. -Improved to increase the hit range of King's Massive Shots. -Improved to increase the hit range of castle mass shots. -Improved and increased the hit range of the arrow tower's mass shooting. -Improved and increased the hit range of mass shots from the musket tower. -Improved and increased the hit rate of various ranged units. -Improved the performance of mass shooting with bows and bullets. -Improved the auto-disappear time of bows and bullets. -Improved and increased the movement speed of all units at sea. -Improved construction worker resource consumption. -Improved descriptions of professional villagers. -Improved text and translation for merchant sales. -Improved AI's opening economy. -Improved the AI economic system. -Improved AI's annual building logic and cap. -Improved and updated the version number of the game. -Improved and updated the game's update date. -Improved the years of updated games. -Improved villagers' attack power. -Improved the probability of villagers producing when resources are scarce. -Improved villager spawning speed for players and AI. -Improved response of villagers to lack of resources. -Improved satisfaction changes for villager rebellions. -Improved and corrected the problem of villagers walking too far. -Improved and correct gold resource reporting and consumption. -Improved resource balance when happiness is insufficient. -Improved and correct the click range under different aspect ratios to 4K resolution. -Improved and corrected road construction wood consumption. -Improved enemy AI rally strategy logic. -Improved the minimum distance of the lens. -Improved main menu camera. -Improved minimap camera range. -Improved main menu towns. -Improved King's Road movement acceleration. -Improved the enemy AI town construction scope and logic. -Improved enemy
【MiniMap Kingdom】Update # 256~270
The version #256~270 of MiniMap Kingdom was updated this month,
This version fixes many bugs and added more content into the game,
Sorry for being in the hospital for so long,
Just wanted to let you know that I'm still working on this game,
This version has also made a lot of detail improvements,
The program and game content have also been balanced and optimized,
If you find any bugs, please let me know,
I will fix it as soon as possible,
Thank you. (っ´ω`c)
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Update details:
2024/4/18 # 256~270
-Added dynamic (X, Y) coordinate display to make building planning easier. -Added and improved pause function. -Added and improved UI for pause function. -Added and improved zoom buttons to adapt to various devices. -Added AI opening manor construction. -Added AI economic impact building scale system. -Added a new design system where players can consume AI economy to clear AI. -Added a new design system has been added in which players can occupy AI towns to clear the AI. -Added real-time prompts for the AI building limit. -Added text about AI population and building number limits in the general report. -Added a new reminder that the AI building limit is affected by the economy. -Added opening map selection function. -Added Japanese translation of coordinates. -Added and extended coordinate display time. -Added tips and translations for natural forest restoration in logging camps. -Improved correction of king collision with buildings. -Improved and corrected the collision problem of the king's construction and demolition of buildings. -Improved worker AI to prioritize collecting farmland. -Improved AI mine construction logic. -Improved AI worker house construction logic. -Improved worker description and translation. -Improved miner description and translation. -Improved Various English grammar improvements. -Improved resource reporting tips. -Improved the text of resource floating prompts. -Improved mining tips in sand. -Improved emoticons when SAVE. -Improved minimap clarity and distance. -Improved and increased the collision range of bows and arrows. -Improved and increased bullet collision range. -Improved to increase the hit range of King's Massive Shots. -Improved to increase the hit range of castle mass shots. -Improved and increased the hit range of the arrow tower's mass shooting. -Improved and increased the hit range of mass shots from the musket tower. -Improved and increased the hit rate of various ranged units. -Improved the performance of mass shooting with bows and bullets. -Improved the auto-disappear time of bows and bullets. -Improved and increased the movement speed of all units at sea. -Improved construction worker resource consumption. -Improved descriptions of professional villagers. -Improved text and translation for merchant sales. -Improved AI's opening economy. -Improved the AI economic system. -Improved AI's annual building logic and cap. -Improved and updated the version number of the game. -Improved and updated the game's update date. -Improved the years of updated games. -Improved villagers' attack power. -Improved the probability of villagers producing when resources are scarce. -Improved villager spawning speed for players and AI. -Improved response of villagers to lack of resources. -Improved satisfaction changes for villager rebellions. -Improved and corrected the problem of villagers walking too far. -Improved and correct gold resource reporting and consumption. -Improved resource balance when happiness is insufficient. -Improved and correct the click range under different aspect ratios to 4K resolution. -Improved and corrected road construction wood consumption. -Improved enemy AI rally strategy logic. -Improved the minimum distance of the lens. -Improved main menu camera. -Improved minimap camera range. -Improved main menu towns. -Improved King's Road movement acceleration. -Improved the enemy AI town construction scope and logic. -Improved enemy