Full notes
Full MiniMap Kingdom update
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What changed
- Maps
- Gameplay
- Fixes
- Performance
- UI and audio
- Compatibility
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 112~130
Major update:
-Map altitude parameters: * Added an altitude parameter for the map generator, Make the map more natural.
-Remake map system: *Completed various old versions of the code, Completed the new map generator, Now there will be more obvious oceans, land and various terrains, And it reduces the scattered terrain.
-Resource consumption statistics: *The resource report now shows the number of all units and buildings.
-The target distance will be considered when the unit is called: *Now when the king summons villagers or troops, The summoned unit will maintain the alignment according to the summoning distance, Corrected the situation of repeated walking when calling.
-All units and buildings use the same HP status Prefabs: *Refactored all the units and buildings, Now they will call the same pre-made object to reduce performance consumption, And easier to modify and adjust.
-Remove a lot of useless Canvas and automatically close: * Deleted useless UI rendering that took up a lot of performance, And when the canvas is outside the lens, The canvas system will automatically shut down to save performance.
-Upgrade the game to 64-bit: *Improved the performance of the game and updated the store page.
-The waterman gets water acceleration: *Now the boats working in the water will have a faster independent speed on the water, And a new unit reminder.
-Full translation of unit name: * Completed the unit name, production unit, repelled the enemy, System translation for tracking and attacking, etc.
-Doctors heal themselves every hour: *Now doctors will be based on level and treatment skills, Try to heal itself with a lower recovery amount every hour.
-Delayed stuttering frames: * Added a stabilization system for the number of frames, Now when the system starts Lag, The game will automatically slow down to maintain stable performance, Fixed the situation of frame skipping in the late game.
-Easy difficulty reduces knight invasion: *Now the enemy's knights on Easy difficulty will not appear in the early stage.
Update details:
2020/11/24 # 112~114
-Free zooming of the map: *The map system has been reworked and restored to a situation where it can move freely.
-Full range of sound effects: *Now it will prompt sound effects in a more suitable range.
-Health bar color: * Added a more comfortable health bar.
2020/11/25 # 115
-The upper left report automatically cleans up the end: *Now the report will not be cleaned up entirely, But as the content increases, the end of the string is removed.
-Remove performance barriers: * Removed useless hidden buttons, cameras and maps.
2020/11/26 # 116
-Unit does not repeat judgment random movement: *Reduce the redundant random judgment when the unit moves.
-Increase the energy demand of different buildings: * Fixed the situation where various buildings consume the same amount of energy, Now there is a more suitable consumption according to the level of the building.
2020/11/27 # 117
-King attack adjustment: * Reduced excessive damage and energy consumption.
-King injury adjustment: * Increased the enemy's damage to the king.
-The king has no energy modifier: *Fixed a description of no energy.
-The teaching system is turned on: *Fixed a situation where teaching cannot be opened normally.
2020/11/27 # 118
-Fixed the problem of villagers moving at the same time: * The system was refactored and the situation where villagers moved at the same time was corrected.
-Unit name display range: *The unit status in the lens is now displayed correctly.
2020/11/28 # 119
-Musketeer optimization: *
Source
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