Full notes
Full MiniMap Kingdom update
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What changed
- Fixes
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 16
Update details:
2020/11/1 # 91
-Fixed a large gathering of merchants and teachers: * Removed the problem caused by villagers' rotation defense.
-Reduce the building rate of enemy arrow towers: *Because the town has enough arrow towers, Reduced the construction ratio of the arrow tower.
-Increase the chance of villagers walking to the park: * Villagers will now go to the park more actively.
-Increase villager damage: * Let watermen, priests and other units also have basic combat effectiveness.
-Villagers move long distances along the road: *Now villagers will consider taking long distance roads, You can use roads to connect towns.
-Military units move along the road: *Now various military units will be the same as villagers, Patrolling the road when not called.
-Added wood road movement tips: * Added a prompt to move along the road.
-Villagers move to increase workload: *Now the workload of villagers will be slightly increased when they move, And increased the upper limit of the workload.
-King shots increased: * Increased by 200%.
-Building units are generated by the game administrator every hour: *Optimized the program of unit production, Now there is no longer a waste of efficiency waiting for production repeatedly, Instead, the game manager controls the saving performance together.
2020/11/4 # 92
-Increase the attack power of defensive buildings: * Now Arrow Tower, Castle and Musket Tower have more reasonable damage.
-Music optimization: *Fixed too fast pace, And the music will be 50% when you first open the game.
-Added early pistol cavalry and musketeer: *A small number of special units will appear in the early days.
-The problem of building enemy units: *Fixed a building after being repeatedly occupied May produce problems with enemy units, Now the program of faction conversion will be executed immediately, Avoid the bug that the unit faction list is wrong.
2020/11/4 # 93
-Offensive tips: *Optimized the description of offense.
-Increase the maximum number of enemies: *Fixed an issue where enemies may not continue to spawn in the later stages.
-Reduce the UI below: *Now there is a more suitable ratio.
-Collect resource prompts to use new resource multiplier: *Fixed the resource ratio of the old version in the past, The collection of units will now prompt the correct amount of resources.
2020/11/5 # 94
-Increase the consumption ratio of the king's attack power: *Now as the damage increases, The king will also consume more obvious divine power, Reduce the invincibility of late kings.
-Reduce the upper limit of workload: *Adjusted from 500 to 450.
2020/11/6 # 95
-Adjust the lens size: *Fixed too large lens.
-UI background color adjustment: *Now there is clearer transparency, Increase the readability of fonts.
-Replace the operation UI below: *Replaced the UI material, And a more obvious selection effect has been added, Make the UI size and operation process more comfortable.
-The walls of large towns are retracted, and the four-legged musket tower: *Now large towns have a new layout.
-Paving adjustment: *The classification has been adjusted again, Rearrange the order of operation UI.
-Scroll bar position record: *Restore the function of operating location record.
-Reduce the upper limit of workload: *Adjusted from 450 to 425.
2020/11/7 # 96
-Optimized building fonts below: *Fixed a situation where the English of Sword Soldier Camp might be too long.
-The bottom left prompt is also white: *Now there is a clearer transparency and background color, Make the floating prompts better to read.
-The upper left
Source
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