Full notes
Full MiniMap Kingdom update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
- Maps
MiniMap Kingdom changes
【MiniMap Kingdom】Update # 15
Update details:
2020/10/21 # 85
-warehouse: * Added warehouses that can be used as storage points for various resources, In addition to extending the work scope of the villagers and providing rest and supplies, It can also increase the storage limit of resources.
-Added actual divine power level: *Now there is a calculation value used to determine the king’s attack power, Allow the late king to produce higher damage based on actual divine power.
-Move up, down, left and right keys: *In addition to WASD, the movement of the up, down, left and right buttons has been added, There is additional teaching.
-Operation UI below: * Added new tips for divine power and summoning various buttons, The scroll bar was restored and the button layout was adjusted.
-Summon flag prompt optimization: *Now there is a better description.
-Town villagers also look for parks: *Now townspeople like teachers, merchants, and priests will also look for parks.
-Back to the Home camera button to close the banner: *Fixed an issue where the flag would remain displayed when using the home button, Now both the file saving and initialization will close the enlarged flag.
-The upper left frame is closed by default: *Fixed a small problem that defaults to open when blank.
-Remove daily invaders and increase the number of buildings: *The map will now be based on enemy villages and towns on the map. There will no longer be a large number of off-map enemies invading out of thin air.
-Speed up terrain movement: * Fixed various slow movement situations.
2020/10/21 # 86
-Defense building strengthening: * Increased the amount of shots shot by the tower, And damage to the musket tower and castle.
-Reduce the number of enemies: *Fixed the issue of enemies spawning quickly on normal difficulty.
2020/10/22 # 87
-Try to fix the problem of unit collection and rotation in place: *Optimized the search logic of the unit.
-Resource change back to single collection: * Adjusted the balance of resources.
-Accelerate arrow speed: * Arrows will now be shot more neatly.
-Increase the number of enemy buildings per day: * Slightly increased the building efficiency of the enemy.
2020/10/24 # 88
-Population, happiness, energy UI: *Now there are clearer markings, And will automatically move up when opening the lower field.
-Pause can put the convening flag: *Fixed an issue where placing the convening flag was invalid when suspended.
-The movement speed of the lens frame cancels the exponential square: *Fixed the problem of moving too fast when the lens is large.
-Enemy large towns, main menu construction warehouse: *Now various large cities and towns will also plan warehouses to expand the scope of collection.
-Increase the mining rate of workers: * Reduced the chance of not being dug.
-Fixed various villager stepping problems in small resource points: *Try to use the actual location at the bottom left of the plot to correct the problem.
2020/10/24 # 89
-Fixed the movement problem of the actual position at the bottom left of the plot: *Now it will only determine the plot instead of actually going to the lower left corner, Corrected the situation of collective displacement.
2020/10/24 # 90
-Change to magnification in the later stage of resource creation: *Now as the level increases, the efficiency of creating resources will also increase.
-Shop owners do not require knowledge: * Reduce the dilemma that resources cannot be balanced when there is a lack of knowledge and gold
Source
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