In this update7
Full notes
Full Minigunner® update
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What changed
- Balance
- Gameplay
- Store
- Performance
- Fixes
Minigunner® changes
Minigunner Build 0.8.2.2 Patch Notes
In this update we finally introduce the first boss fights! We currently only have the first boss, the Elder Plasma Spitter, in the game so far as the others are still in development! We plan to roll them out one at time as we finish them. Then we'll work on polishing the boss fight system, with smoother transitions, art for the different boss arenas, and more! We're also planning to release in early access on steam in two weeks!!! We'll be cleaning up and fixing small things from now until then.
General
-Introducing BOSS FIGHTS!! •After completing every fifth wave, you will be prompted to enter the main mineshaft, to repair a damaged powerline substation •When you start the repair you'll have to fight a supercharged boss gloop! •The boss gloop has several unique attacks that you'll have to outplay to come out unscathed! •When the boss hits half health, it becomes ENRAGED, enhancing its attacks with new effects •Upon death, the boss explodes with scrap and drops a supply crate that contains a free rare item!
-Also, everytime you return to the surface after a boss fight, the time of day will be changed!
-New visual effect for applying the poison debuff to enemies ☢️
New Minigunner Achievements
Playing with fire Ignite an enraged boss while you're at critical health
The bigger they are... Kill 3 bosses with powershot in a single run
New Engineer Achievement
It can strike twice! Kill a boss with the activation damage from an overclock
New Drillminer Achievement
What doesn't kill you... Finish a bossfight with at least 1 armor
Items
-Explosive Detonator 🧨 Dynamite dropped per roll increased 1 (+1 per stack) -> 3 (+3 per stack) Max dynamite cap increased 5 (+5 per stack) -> 9 (+9 per stack) Dynamite damage reduced 100 -> 75 This item required too much work to set up a dynamite trap without that much payoff, with these changes it is much easier and faster to set up dynamite traps on a whim, and get super satisfying explosions as payoff.
-Silver Wings ⏩ Projectile speed and range increased 15% -> 20%
-Overloading Prism 🟣 Crit chance reduced 16% -> 8% When we did the crit number adjustment, we increased the crit chance of this item, but it proved to be very impactful just on its own, we're reducing this a bit so that it depends more on getting more crit chance from other items -Winchester Shells 💥 Empowered attack projectiles will now pierce 1 (+1 per stack) enemies
-Red Matter Duplicator 🏮 Scrap income reduced 15% (+15% per stack) -> 10% (+10% per stack) This item proves to be a little too powerful now that it is an all class item, so it's getting a slight adjustment
New General Item
(spoilered for your protection)
Rare Tier -Beamer Brigade's Bugle 🎺
Summon a trio of friendly beamers when you use your ability!
Bug Fixes
These bugs have been squashed!
-Fixed a bug where hitting escape in the settings menu would cause a game crash
-Fixed an issue where if you rolled directly into a teleporter, it wouldn't actually teleport you
-Fixed an issue where doing the mining lift would always set your difficulty to normal when you went back out
-Fixed an issue with your inventory sometimes visually disappearing after exiting from an alternate area
-Fixed many smaller bugs that have been found during playtesting
Source
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