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Steam News22 April 20233y ago

0.8.2.5 Patchnotes

Minigunner Build 0.8.2.5 Patch Notes In this small patch we are trying out some suggestions that we received, as well as fixing a few bugs and issues that have been found!

In this update2

Full notes

Full Minigunner® update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition8 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedGeneralMap Updates: •📡 Swapped the exit locations of teleporters A (green) and C (Blue)
changedGeneral📡 Updated art for the orange bridge motor and highground platform railings so they pop out more from their surroundings
changedGeneral📡 Roofs will now fade out from a little further away
changedGeneral📡 Ui for reactor health will now have a better indicator for when the reactor is taking damage
changedGeneral📡 Waves 1-5 have been rebalanced, the first few waves will be a little more challenging and waves 4 and 5 should be a little easier
addedGeneralNew text warning for when a huge wave of enemies is approaching

Minigunner® changes

changedMap Updates: •📡 Swapped the exit locations of teleporters A (green) and C (Blue)
changed📡 Updated art for the orange bridge motor and highground platform railings so they pop out more from their surroundings
changed📡 Roofs will now fade out from a little further away
changed📡 Ui for reactor health will now have a better indicator for when the reactor is taking damage
changed📡 Waves 1-5 have been rebalanced, the first few waves will be a little more challenging and waves 4 and 5 should be a little easier

Minigunner Build 0.8.2.5 Patch Notes

In this small patch we are trying out some suggestions that we received, as well as fixing a few bugs and issues that have been found! Thank you for your initial feedback, and please keep it coming!

Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!

General

-Map Updates: •📡 Swapped the exit locations of teleporters A (green) and C (Blue)

•📡 Updated art for the orange bridge motor and highground platform railings so they pop out more from their surroundings

•📡 Roofs will now fade out from a little further away

  • 📡 Ui for reactor health will now have a better indicator for when the reactor is taking damage

-📡 Waves 1-5 have been rebalanced, the first few waves will be a little more challenging and waves 4 and 5 should be a little easier

-New text warning for when a huge wave of enemies is approaching

-Boss health slightly adjusted

  • 📡 There is now a button that links to our discord in the game's main menu

-📡 Adjusted the tutorial based on received feedback to make it a bit shorter and more streamlined (We have bigger tutorial changes coming up later)

Bug Fixes

These bugs have been squashed!

-Fixed tab screen being messed up if you die in the boss fight

-Fixed the game over screen saying you were killed by "unknown" if you died to the spitter boss's sticky projectile

Source

Steam News / 22 April 2023

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