In this update2
Full notes
Full Minigunner® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
Minigunner® changes
Minigunner Build 0.8.2.5 Patch Notes
In this small patch we are trying out some suggestions that we received, as well as fixing a few bugs and issues that have been found! Thank you for your initial feedback, and please keep it coming!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
General
-Map Updates: •📡 Swapped the exit locations of teleporters A (green) and C (Blue)
•📡 Updated art for the orange bridge motor and highground platform railings so they pop out more from their surroundings
•📡 Roofs will now fade out from a little further away
📡 Ui for reactor health will now have a better indicator for when the reactor is taking damage
-📡 Waves 1-5 have been rebalanced, the first few waves will be a little more challenging and waves 4 and 5 should be a little easier
-New text warning for when a huge wave of enemies is approaching
-Boss health slightly adjusted
📡 There is now a button that links to our discord in the game's main menu
-📡 Adjusted the tutorial based on received feedback to make it a bit shorter and more streamlined (We have bigger tutorial changes coming up later)
Bug Fixes
These bugs have been squashed!
-Fixed tab screen being messed up if you die in the boss fight
-Fixed the game over screen saying you were killed by "unknown" if you died to the spitter boss's sticky projectile
Source
Changelog.gg summarizes and formats this update. How we read updates.
