Full notes
Full Minigunner® update
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What changed
- Fixes
- Balance
- Store
- Gameplay
Minigunner Build 0.9.0.5 Patch Notes
This small update brings some small fixes and adjustments, many of which are in response to player feedback! The Commando also got a mini-rework to his passive!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
General
-Fixed the range indicator that shows while placing a sentry not rendering correctly
-Slightly lowered the opacity of the dark radial refill over your ability icon
-📡 Increased volume of the reactor damage alarm
-📡 Updated the font used in the shop's item descriptions to be easier to read (also center justified the item name text)
Achievements
Secondary Directive (Commando) Hit 20 different enemies with a single rocket barrage Requirement reduced 20 -> 15
Feeling The Rush (Commando) Fully fill your adrenaline bar in less than 20 seconds Requirement reduced 20s -> 25s
Professionals Have Standards Spend 25,000 scrap across all runs Requirement reduced 25,000 -> 10,000
Our Favorite Customer Fully buy out a shop This achievement is now tracked in easy mode!
Employee Of The Month Complete the 12th wave 5 times This achievement is now tracked in easy mode!
Enemies
-Mega Detonator Movement speed reduced by ~10% Slow resistance increased by 15% Superbomb projectile damage to reactor reduced 32 -> 25
Bosses
-Frostblaster This boss has received various nerfs to help make its attacks less overwhelming.
Attack 1 (Boss extends its tendrils to fire two staggered horizontal rows of freezing projectiles towards the player) Attack charge time increased by 10% Attack cooldown time increased by ~15%
Attack 2 (Boss implants its tendrils into the ground, creating warning zones near the player that burst with projectiles, the final burst is thicker and creates an ice pillar) Ice pillar HP reduced by 10%
Attack 3 (Boss charges up and fires an exploding ice bomb at the player's location, creating a lingering frost zone where it lands) Attack charge time increased by ~8% Attack cooldown time increased by ~8% Improved animations of ice bomb explosions to better communicate which frames are dealing damage
Attack 4 (Boss teleports away and reappears near the player, firing a burst of projectiles in all directions and creating icicle projectiles that stop to re-aim themselves at the player, and re-fire themselves one by one) Attack cooldown time after teleporting increased by ~15% Projectile speed of icicle projectiles decreased by ~10% Icicle projectiles now have a longer delay in between each one firing itself at you
Commando
The Commando has received various buffs and quality of life improvements. We've also changed how his passive works to make it easier to tell what it's doing and have it feel more powerful as well!
-Increased time delay before adrenaline begins to drain 5s -> 6s
-Increased rocket explosion size by +5%
-📡 Increased adrenaline gains from direct rocket hits by +25%
-📡 Increased weapon swap speed by +25%
-📡 One Man Army (Passive) OLD: Gain +50% damage and +50% adrenaline generation per bonus ability charge consumed NEW: Gain +50% ability firerate and +50% additional projectiles per bonus ability charge consumed
Items
-Precision Mining Beam Beam will now QUADRUPLE in damage upon each level up, LVL 3 beam DPS increased by +40% Max beams active at once decreased 3 -> 1
-Refracting Fragments Pick-up drop chance increased 4% -> 6%
-Sprouting Amber Updated item sprite to look more like amber!
Bug Fixes
If you want to report bugs or give feedback, join our Discord! If you want to check on the status of reported bugs, check out our Bug Tracker!
These bugs have been squashed!
-Fixed issue where the Mega Detonator's slow resistance could go into the negatives, granting a speed boost while it was slowed
-Fixed issue where certain anomalies were occurring during a Mega Detonator wave when they shouldn't have been
-Additional minor bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
