Full notes
Full Minigunner® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Fixes
Minigunner Build 0.9.0.4 Patch Notes
This small update brings some small fixes and adjustments, many of which are in response to player feedback!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
General
-Adjusted the volume levels of various SFX
-Fixed positioning of some UI elements
-📡 Increased the speed of the reveal animation for unlocking new items
-📡 Improved visibility of closed doors
-📡 Added more prominent warning arrows to enemy spawnpoints on minimap
Enemies
-📡 Sniper Time needed to prepare before charging attack increased by 50%
Anomalies
-📡 Symbiotic Auras Healing strength reduced by 33% in early threat levels
Items
-Voltage Regulator Delay before electric field begins to decay increased 6s -> 10s
-Explosive Detonator Dynamite drop chance increased 30% -> 40%
-Precision Mining Beam This item is now able to lock on and damage enemies through walls!
-📡 Refracting Fragments Pick-up drop chance increased 3% -> 4% (drop chance is doubled for large enemies) Buff duration increased 3s -> 4s
Bug Fixes
If you want to report bugs or give feedback, join our Discord! If you want to check on the status of reported bugs, check out our Bug Tracker!
These bugs have been squashed!
-Fixed issue with the Combat Jetpack not damaging or stunning enemies hit
-Fixed issue with the Blinding Bulb not damaging or stunning enemies hit
-Fixed issue with the Firecrackers not stunning enemies hit
-Additional minor bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
