Update history
Latest Microlandia updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Microlandia
Version 1.12.4
New building: the cat casino. common gift. has the new toxo ability: gains +1 tourism from each other cat-themed building in the city. Cat café and lucky cat now have the toxo ability as well. Reduced the amount of tour…
Announcement6 changesFixGameplay - Microlandia
Version 1.12.3
New map: Velaria. East and west parts of the map are cut by a river. You can build bridges to connect them.
Announcement1 changeMaps - Microlandia
Version 1.12.2
Optimizations for cities with population 20k+
Announcement1 changePerformance - Microlandia
Microlandia 1.12: The Governance Update
We reworked how fiscal policy works in 1.12, with two goals at once: make the game more flexible for players who want to go into governance rabbit holes, and simpler for everyone else. Here's the simple part. By default…
Security5 changesGameplayPerformance - Microlandia
Version 1.12.1
New OST music by the one and only who also composed the rest of the soundtrack: Pablo Rubio New winter mode available on settings. Makes your city look foggy and with less sunlight. New look of city hall. It will show o…
Announcement4 changesGameplayMaps - Microlandia
Version 1.12.0
New policy: private security. Allow companies to hire guards for deterring break ins. When enabled companies victims of burglary will post a job opening for a security guard. * Break-ins are reduced to a third when secu…
Security1 changeFix - Microlandia
Version 1.11.20
Improved the communication between the simulation engine and the UI to improve overall responsiveness of the game. Improved the job market (LockedIn) posts of citizens frustrated by public transport to be more explicit…
Announcement4 changesFixUI/audio - Microlandia
Version 1.11.19
New policy: Unemployment benefits. Gives a relief to the working-age unoccupied people. It also reduces the criminality rate. Immigration is now capped by job availability: Cities without job openings get a lot less imm…
Announcement2 changesFixGameplay - Microlandia
Version 1.11.18
Fixed high school monthly costs per student (down from $2233 to $679) as previously we had a bad interpretation of data. Costs of building a fire station are rebalanced to be closer to real world data. Investment and mo…
Announcement3 changesFixUI/audio - Microlandia
Version 1.11.17
We reworked how fiscal policies work, and now you can customize which licenses, benefits, and taxes apply to your city. We also introduced the "Political Capital" points, which you spend to develop new policies. We will…
Announcement5 changesGameplay - Microlandia
Version 1.11.16
Hotfix for an issue with the database format that could hang a game when cleaning up old stats
Announcement1 changeFixGameplay - Microlandia
Version 1.11.15
We now show a badge in the Public Works map for each service that needs attention. This makes it easier to spot a critical problem in the city services.
Announcement1 changeMaps - Microlandia
Version 1.11.14
Two important changes for performance on cities with 20K+ citizens: Reduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the memory. Reduced the complexi…
Announcement3 changesPerformanceGameplay - Microlandia
Version 1.11.13
Three changes that should make cities have crime rates and rents more closer to real-world dynamics. In previous versions we observed crinimality could be 8x our real world references and landlords placing rent praces w…
Announcement3 changesFixBalance - Microlandia
Version 1.11.12
Hotfix for a bug that caused the criminality rate to be rolled twice for new population, creating more criminals than we should in some cities. * Hotfix for broken images in the Job Market info window
Announcement1 changeFixGameplay - Microlandia
Version 1.11.11
New service building: Prison Placing a Prison in the city can reduce significantly the cost of inmate housing (From $47,000 per inmate/year to $35,000 inmate/year) The building will face strong opposition from the publi…
Store2 changesGameplay


