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Steam News27 May 20261mo ago

Version 1.11.14

Two important changes for performance on cities with 20K+ citizens: Reduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the memory.

Full notes

Full Microlandia update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Gameplay
changedTwo important changes for performance on cities with 20K+ citizens:
changedReduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the memory.
changedReduced the complexity of the queries related to rent seeking: we had an over-engineered function that was causing the db to lock for too long when citizens relocated to the city or within the city.

Microlandia changes

changedTwo important changes for performance on cities with 20K+ citizens:
changedReduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the memory.
changedReduced the complexity of the queries related to rent seeking: we had an over-engineered function that was causing the db to lock for too long when citizens relocated to the city or within the city.

Two important changes for performance on cities with 20K+ citizens:

  • Reduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the memory.

  • Reduced the complexity of the queries related to rent seeking: we had an over-engineered function that was causing the db to lock for too long when citizens relocated to the city or within the city.

Source

Steam News / 27 May 2026

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