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Latest Microlandia updates
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- Microlandia
Version 1.11.17
We reworked how fiscal policies work, and now you can customize which licenses, benefits, and taxes apply to your city. We also introduced the "Political Capital" points, which you spend to develop new policies. We will…
Announcement5 changesGameplay - Microlandia
Version 1.11.16
Hotfix for an issue with the database format that could hang a game when cleaning up old stats
Announcement1 changeFixGameplay - Microlandia
Version 1.11.15
We now show a badge in the Public Works map for each service that needs attention. This makes it easier to spot a critical problem in the city services.
Announcement1 changeMaps - Microlandia
Version 1.11.14
Two important changes for performance on cities with 20K+ citizens: Reduced the amount of redundant reads to the buildings database on each tick. We now keep most of the building data in the memory. Reduced the complexi…
Announcement3 changesPerformanceGameplay - Microlandia
Version 1.11.13
Three changes that should make cities have crime rates and rents more closer to real-world dynamics. In previous versions we observed crinimality could be 8x our real world references and landlords placing rent praces w…
Announcement3 changesFixBalance - Microlandia
Version 1.11.12
Hotfix for a bug that caused the criminality rate to be rolled twice for new population, creating more criminals than we should in some cities. * Hotfix for broken images in the Job Market info window
Announcement1 changeFixGameplay - Microlandia
Version 1.11.11
New service building: Prison Placing a Prison in the city can reduce significantly the cost of inmate housing (From $47,000 per inmate/year to $35,000 inmate/year) The building will face strong opposition from the publi…
Store2 changesGameplay - Microlandia
Version 1.11.10
New incident: Oil Crisis Same chance as all the other incidents, also lasts for 2 years Increases prices fo all the car commuters and also for city buses (except electric) Has a production price penalty for sectors: Agr…
Announcement2 changesGameplayBalance - Microlandia
Version 1.11.9
Improved the groundwater utilization UI: In groundwater utilization stats, we now show the breakdown of groundwater into "Consumed", "Buffer", and "Available" categories, making it easier to see how much groundwater is…
Announcement1 changeUI/audio - Microlandia
Version 1.11.8
Groundwater budget: Now there is a maximum of groundwater that can be extracted from the map. This is a step towards modeling extraction of natural resources and their cost. When the limit is reached it's not possible t…
Announcement2 changesMapsGameplay - Microlandia
Version 1.11.7
Elections are now every 4 years (instead of 5) Incidents now last 2 years but happen every 7 years Construction sector companies' demand curve is now more tightly capped to the city's road/building maintenance spending…
Announcement1 changeGameplay - Microlandia
Version 1.11.6
Hotfix for factory hiring that was causing jobs "open for everyone" not being demanded.
Announcement1 changeFixGameplay - Microlandia
Version 1.11.5
We now show street-parked cars in addition to parking in lots. Previously cars parked alongside the curb were invisible, which made it difficult to monitor the parking situation in the city. Inmate housing cost is now m…
Announcement2 changesGameplay - Microlandia
1.11.4
Rebalanced the demand curves of sectors: Industrial, Hospitality and IT. The biggest change is that we corrected the energy price for factories and now production is more competitive. This means all cities should see mo…
Announcement3 changesFixBalance - Microlandia
Version 1.11.3
Fixed a GPU memory leak that could cause severe framerate drop after adding lots of buildings Fixed a problem that caused a "CPU can't ckeep up with sim" error that was a false positive Fixed problems with Gamepad doubl…
Announcement3 changesFix - Microlandia
Microlandia 1.11: Economy Update
For this edition of Microlandia we looked at the deepest layers of how the city's economy works, both in businesses and in city treasury, adding the missing elements that it needed to feel like a real city. And also, to…
Patch notes5 changesBalanceWorkshop

