Full notes
Full Microlandia update
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What changed
1 fix1 addition2 changes0 removals
- Balance
- Gameplay
fixedRebalanced the demand curves of sectors: Industrial, Hospitality and IT. The biggest change is that we corrected the energy price for factories and now production is more competitive. This means all cities should see more productive factories that are hiring more.
changedChanged the fertility rate to the OECD average which is 1.4 (Value for 2024)
addedAdded an indicator to the company inspector that shows if a company is hiring or not. This can help explain why buildings are not getting new workers.
changedRebalanced burglary amounts to companies based on unit economics.
Microlandia changes
fixedRebalanced the demand curves of sectors: Industrial, Hospitality and IT. The biggest change is that we corrected the energy price for factories and now production is more competitive. This means all cities should see more productive factories that are hiring more.
changedChanged the fertility rate to the OECD average which is 1.4 (Value for 2024)
addedAdded an indicator to the company inspector that shows if a company is hiring or not. This can help explain why buildings are not getting new workers.
changedRebalanced burglary amounts to companies based on unit economics.
- Rebalanced the demand curves of sectorsIndustrial, Hospitality and IT. The biggest change is that we corrected the energy price for factories and now production is more competitive. This means all cities should see more productive factories that are hiring more.
Changed the fertility rate to the OECD average which is 1.4 (Value for 2024)
Added an indicator to the company inspector that shows if a company is hiring or not. This can help explain why buildings are not getting new workers.
Rebalanced burglary amounts to companies based on unit economics.
Source
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