MGCM Combat Edition
Steam News 28 June 202510mo ago

MGCMCE ver2.91 Update Contents

@All -Fixed an issue where the cut-in did not display when Nemesis intruded. @Invi -Various Freikugels: Reduced overall frame from 49F to 45F. Changed guaranteed timing of projectile generation from 22F to 18F. @Hoshina…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
  • Balance
fixed@All -Fixed an issue where the cut-in did not display when Nemesis intruded.
changed@Invi -Various Freikugels: Reduced overall frame from 49F to 45F. Changed guaranteed timing of projectile generation from 22F to 18F.
fixed@Hoshina -Command List: Fixed some misprints. -Magica Origin -Shine Tomorrow- : Changed so that it can be canceled from "I'll Blow Up Your ankles."
fixed@Nemesis ・Dash: Fixed an issue where the sound effect in Nemesis mode was also normal footsteps. ・Levitation: Added sound effects. ・Fire Spear: Expanded the hitbox in Nemesis mode. ・Star-T-Lance: Adjusted the knockback when hit in the air. ・Execution: Changed all attack attributes to high attacks. Reduced the hurtbox. Can now be used while backstepping. Reduced landing recovery by 6 frames. Adjusted knockback. Movement speed can now be adjusted with directional keys. ・Phlogiston Cinder: Fixed an issue where there was a time when the hurtbox disappeared for opponents who were being knocked away. ・Heroic Blaze: Adjusted the sound effects. ・Delonix Regia B: Damage changed from 60 to 80. ・Delonix Regia Ultimum: Damage changed from 60+40*4+fixed 50 to 80+40*4+fixed 50. Fixed an issue where the attack attribute was treated as a normal skill. -Air Delonix Regia A: Changed the attack attribute of the first hit to a overhead attack. Damage changed from 40*4 to 40+20*3. -Air Delonix Regia B: Changed the second hit so that it will also hit opponents on the ground. -Delonix Regia Nemesis: Adjusted the falling speed. Fixed an issue where the attack attribute was treated as a normal skill. -Saint Anger: Fixed the effect. -Angel Tears: Changed so that it cannot be used again if you are already in Nemesis mode.

@All -Fixed an issue where the cut-in did not display when Nemesis intruded.

@Invi -Various Freikugels: Reduced overall frame from 49F to 45F. Changed guaranteed timing of projectile generation from 22F to 18F.

@Hoshina -Command List: Fixed some misprints. -Magica Origin -Shine Tomorrow- : Changed so that it can be canceled from "I'll Blow Up Your ankles."

@Nemesis ・Dash: Fixed an issue where the sound effect in Nemesis mode was also normal footsteps. ・Levitation: Added sound effects. ・Fire Spear: Expanded the hitbox in Nemesis mode. ・Star-T-Lance: Adjusted the knockback when hit in the air. ・Execution: Changed all attack attributes to high attacks. Reduced the hurtbox. Can now be used while backstepping. Reduced landing recovery by 6 frames. Adjusted knockback. Movement speed can now be adjusted with directional keys. ・Phlogiston Cinder: Fixed an issue where there was a time when the hurtbox disappeared for opponents who were being knocked away. ・Heroic Blaze: Adjusted the sound effects. ・Delonix Regia B: Damage changed from 60 to 80. ・Delonix Regia Ultimum: Damage changed from 60+40*4+fixed 50 to 80+40*4+fixed 50. Fixed an issue where the attack attribute was treated as a normal skill. -Air Delonix Regia A: Changed the attack attribute of the first hit to a overhead attack. Damage changed from 40*4 to 40+20*3. -Air Delonix Regia B: Changed the second hit so that it will also hit opponents on the ground. -Delonix Regia Nemesis: Adjusted the falling speed. Fixed an issue where the attack attribute was treated as a normal skill. -Saint Anger: Fixed the effect. -Angel Tears: Changed so that it cannot be used again if you are already in Nemesis mode.

Source

Steam News / 28 June 2025

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