Update log
Full MGCM Combat Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Fixes
@Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by pressing the D or W button while the cursor is on Hanabi Tamaki, the character will now also appear at the bottom of the screen to coincide with the EVO JAPAN demo. - Adjusted the input priority for simultaneous button presses (A+B+C or W+C) of all characters' "True Power" to reduce accidental throws.
@Riri - Adjusted the priority of Drive Bullet to be lower than Overtake only when using simplified input. This reduces accidental Overtakes while maintaining simplified input.
@Hanabi - Fixed a bug with some sound effects in individual endings.
@Kamisaman - Fixed a bug where the timing of the hitbox expansion during the wake-up motion differed from other characters, preventing some set plays from being executed.
@Vivian - Added an explanation about the Archetype Engine to the command list. - Changed the walking animation only when the speed buff is active. - Fixed some bugs in the hit animation. - Adjusted the crouching animation effect.
Source
