MGCM Combat Edition
Steam News 18 April 20261mo ago

EVO JAPAN 2026 is just around the corner! Announcement of ver3.30 update.

@Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
added@Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by pressing the D or W button while the cursor is on Hanabi Tamaki, the character will now also appear at the bottom of the screen to coincide with the EVO JAPAN demo. - Adjusted the input priority for simultaneous button presses (A+B+C or W+C) of all characters' "True Power" to reduce accidental throws.
changed@Riri - Adjusted the priority of Drive Bullet to be lower than Overtake only when using simplified input. This reduces accidental Overtakes while maintaining simplified input.
fixed@Hanabi - Fixed a bug with some sound effects in individual endings.
fixed@Kamisaman - Fixed a bug where the timing of the hitbox expansion during the wake-up motion differed from other characters, preventing some set plays from being executed.
fixed@Vivian - Added an explanation about the Archetype Engine to the command list. - Changed the walking animation only when the speed buff is active. - Fixed some bugs in the hit animation. - Adjusted the crouching animation effect.

@Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by pressing the D or W button while the cursor is on Hanabi Tamaki, the character will now also appear at the bottom of the screen to coincide with the EVO JAPAN demo. - Adjusted the input priority for simultaneous button presses (A+B+C or W+C) of all characters' "True Power" to reduce accidental throws.

@Riri - Adjusted the priority of Drive Bullet to be lower than Overtake only when using simplified input. This reduces accidental Overtakes while maintaining simplified input.

@Hanabi - Fixed a bug with some sound effects in individual endings.

@Kamisaman - Fixed a bug where the timing of the hitbox expansion during the wake-up motion differed from other characters, preventing some set plays from being executed.

@Vivian - Added an explanation about the Archetype Engine to the command list. - Changed the walking animation only when the speed buff is active. - Fixed some bugs in the hit animation. - Adjusted the crouching animation effect.

Source

Steam News / 18 April 2026

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