MGCM Combat Edition
Steam News 16 May 20265d ago

MGCMCE Ver3.35 Update Notification

@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to c…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changed@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been reduced, and the hurtbox at the feet has been expanded. This makes it easier for projectiles to cancel out each other, and makes them more susceptible to low attacks such as 2C. In addition, relatively significant revisions have been made to several characters, primarily aimed at improving controllability based on information gathered up to EVO JAPAN 2026.
fixed@Overall ・New Generation Urban Pop: Fixed a bug where, when used against an opponent in a back-hit state (such as during wire damage), the character would sometimes be sent flying to the opposite side. ・Metropolis Stage: Fixed a bug where the background music was missing.
fixed@Iroha Iroha was created as a standard character with high power but somewhat lacking in reach and agility. However, many of her moves left her in a bad position after a hit, requiring the use of the difficult-to-execute Melt Attack to extend combos, and making it difficult to maintain her preferred close-range and wake-up pressure situations. While the addition of Saint Blaze Drake Buster and the sustained hit of 5C improved her wake-up pressure situation somewhat, its usability remained limited. Therefore, this update aims to make her more protagonist-like, simpler, and to increase the number of options that make it easier to maintain advantageous situations. ・ 5C: If only the second hit connects, it will now always result in an advantage, similar to the previous sustained hit situation. ・ Magi Trick: Adjusted the push-off hitbox at the back of the screen. ・ Melt Attack: Expanded the attack hitbox downwards. Expanded the hitbox downwards. Changed the starting command to 6C repeated presses → 6C. Added projectile negation properties. ・ Fire Thrust B: Enlarged the hitbox of the final hit. Enlarged the hurtbox of the final hit. Changed the overall recovery time from 90F to 82F. Adjusted the knockback. ・ Magi Fire Thrust: Adjusted the knockback. ・ Saint Blaze A: Enlarged the hitbox. Eliminated the gap in the hitbox between the first and second hits. ・ Saint Blaze B: Enlarged the hitbox. Eliminated the gap in the hitbox between the first and second hits. ・ Aerial Saint Blaze A: Increased the guard recovery time by 6F. Fixed a bug where the gauge increase amount was incorrect. ・ Aerial Saint Blaze B: Increased the guard recovery time by 6F. ・ Aerial Magi Saint Blaze: Increased the guard recovery time by 6F. ・ Brave Slash B: Changed the attack attribute of the ground hit portion from mid + mid to high + mid. Increased the guard recovery time by 4F. ・ Flames of Justice (various types): Reduced the hurtbox in front of the attack.
changed@Kaori ・ Magic Blizzard (various types): Extended the duration of the projectile elimination hitbox and changed it so that there is no gap between the first and second hits. ・ Sperior Freeze (various types): Reduced the front of the hurtbox and expanded it downwards.
changed@Seira ・ Focus Rejection (various types): Reduced the front of the hurtbox and expanded it upwards. ・ Dark Ring (various types): Reduced the front of the hurtbox and expanded it both upwards and downwards.

@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been reduced, and the hurtbox at the feet has been expanded. This makes it easier for projectiles to cancel out each other, and makes them more susceptible to low attacks such as 2C. In addition, relatively significant revisions have been made to several characters, primarily aimed at improving controllability based on information gathered up to EVO JAPAN 2026.

@Overall ・New Generation Urban Pop: Fixed a bug where, when used against an opponent in a back-hit state (such as during wire damage), the character would sometimes be sent flying to the opposite side. ・Metropolis Stage: Fixed a bug where the background music was missing.

@Iroha Iroha was created as a standard character with high power but somewhat lacking in reach and agility. However, many of her moves left her in a bad position after a hit, requiring the use of the difficult-to-execute Melt Attack to extend combos, and making it difficult to maintain her preferred close-range and wake-up pressure situations. While the addition of Saint Blaze Drake Buster and the sustained hit of 5C improved her wake-up pressure situation somewhat, its usability remained limited. Therefore, this update aims to make her more protagonist-like, simpler, and to increase the number of options that make it easier to maintain advantageous situations. ・ 5C: If only the second hit connects, it will now always result in an advantage, similar to the previous sustained hit situation. ・ Magi Trick: Adjusted the push-off hitbox at the back of the screen. ・ Melt Attack: Expanded the attack hitbox downwards. Expanded the hitbox downwards. Changed the starting command to 6C repeated presses → 6C. Added projectile negation properties. ・ Fire Thrust B: Enlarged the hitbox of the final hit. Enlarged the hurtbox of the final hit. Changed the overall recovery time from 90F to 82F. Adjusted the knockback. ・ Magi Fire Thrust: Adjusted the knockback. ・ Saint Blaze A: Enlarged the hitbox. Eliminated the gap in the hitbox between the first and second hits. ・ Saint Blaze B: Enlarged the hitbox. Eliminated the gap in the hitbox between the first and second hits. ・ Aerial Saint Blaze A: Increased the guard recovery time by 6F. Fixed a bug where the gauge increase amount was incorrect. ・ Aerial Saint Blaze B: Increased the guard recovery time by 6F. ・ Aerial Magi Saint Blaze: Increased the guard recovery time by 6F. ・ Brave Slash B: Changed the attack attribute of the ground hit portion from mid + mid to high + mid. Increased the guard recovery time by 4F. ・ Flames of Justice (various types): Reduced the hurtbox in front of the attack.

@Kaori ・ Magic Blizzard (various types): Extended the duration of the projectile elimination hitbox and changed it so that there is no gap between the first and second hits. ・ Sperior Freeze (various types): Reduced the front of the hurtbox and expanded it downwards.

@Seira ・ Focus Rejection (various types): Reduced the front of the hurtbox and expanded it upwards. ・ Dark Ring (various types): Reduced the front of the hurtbox and expanded it both upwards and downwards.

@Kokoa Kokoa's strength lies in her ability to transition from a variety of mix-up attacks and rushes into stable combos. However, many felt that some of her surprise

Source

Steam News / 16 May 2026

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