MGCM Combat Edition
Steam News 7 June 202511mo ago

MGCMCE ver2.90 Update Contents

@All - The common ending has been updated, and you can now see ENVY's new illustration by official illustrator Akoto. The crowdfunding project is also running until July 7th, so please support us. Steam post image - Cha…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions3 changes1 removal
  • Gameplay
  • Fixes
added@All - The common ending has been updated, and you can now see ENVY's new illustration by official illustrator Akoto. The crowdfunding project is also running until July 7th, so please support us. Steam post image - Changed so that you can continue playing against arcade intrusion characters. - Relaxed the conditions for arcade intrusion characters to appear from straight wins up to the fifth match to no continues up to the fifth match. - A new character, "Nemesis," has been added only as an arcade intrusion character before playable. She will appear if you Raise the Bond/Karma at least five times during the arcade.
changedThe condition for "Kamisaman" to intrude into the arcade has been changed so that he will appear if you have not Raise the Bond/Karma at least five times during the arcade.
removed@Kaori - Water Devotion: Expanded the attack box in all directions. Changed so that the opponent floats high above the ground on hit. - Water Protection: Expanded the attack box in all directions. - 5C (Beast form): Granted upper body invincibility from 1-14F. Expanded the attack box for the second hit downward. Reduced overall recovery by 8F. - 2B (Beast form): Expanded the attack box downward. Now possible to follow up on a knocked down opponent. - Maiden Wing (Beast form): Granted upper body invincibility from 1-14F. - Ice Thrust B (Beast form): Removed the hit limit from close-range attacks.
changed@Ira - Rage state: When defeated while in Rage state, the remaining Rage Gauge has been changed to 0.
fixed@Dia - Command List: A description error has been fixed. - 5B (Mad Bull Mode): The hitbox has been expanded forward. - Demon Edge A: The frame difference when guarding has been changed to -2F. On hit, it remains the same at +2F. - Demon Edge B (Ground/Air): The rear attack box has been reduced when landing. When guarding, it can no longer be followed up Sloth Like Water. Changed so that the first hit when descending does not hit opponents in a crouching state.
fixed@Avarin - Mycotoxic Gas No.80: Fixed an issue where the move would sink into the ground when canceled from Demon Magic. - Babel Variant No. 13 MC: Fixed an issue where the move would sink into the ground when canceled from Demon Magic.

@All - The common ending has been updated, and you can now see ENVY's new illustration by official illustrator Akoto. The crowdfunding project is also running until July 7th, so please support us. Steam post image - Changed so that you can continue playing against arcade intrusion characters. - Relaxed the conditions for arcade intrusion characters to appear from straight wins up to the fifth match to no continues up to the fifth match. - A new character, "Nemesis," has been added only as an arcade intrusion character before playable. She will appear if you Raise the Bond/Karma at least five times during the arcade.

- The condition for "Kamisaman" to intrude into the arcade has been changed so that he will appear if you have not Raise the Bond/Karma at least five times during the arcade.

@Kaori - Water Devotion: Expanded the attack box in all directions. Changed so that the opponent floats high above the ground on hit. - Water Protection: Expanded the attack box in all directions. - 5C (Beast form): Granted upper body invincibility from 1-14F. Expanded the attack box for the second hit downward. Reduced overall recovery by 8F. - 2B (Beast form): Expanded the attack box downward. Now possible to follow up on a knocked down opponent. - Maiden Wing (Beast form): Granted upper body invincibility from 1-14F. - Ice Thrust B (Beast form): Removed the hit limit from close-range attacks.

@Ira - Rage state: When defeated while in Rage state, the remaining Rage Gauge has been changed to 0.

@Dia - Command List: A description error has been fixed. - 5B (Mad Bull Mode): The hitbox has been expanded forward. - Demon Edge A: The frame difference when guarding has been changed to -2F. On hit, it remains the same at +2F. - Demon Edge B (Ground/Air): The rear attack box has been reduced when landing. When guarding, it can no longer be followed up Sloth Like Water. Changed so that the first hit when descending does not hit opponents in a crouching state.

@Avarin - Mycotoxic Gas No.80: Fixed an issue where the move would sink into the ground when canceled from Demon Magic. - Babel Variant No. 13 MC: Fixed an issue where the move would sink into the ground when canceled from Demon Magic.

@Sperbia - 2C: The attack box has been expanded downward.

@Kamisaman - Flux Evasion: Adjusted transparency to make the direction of movement visible.

@Hoshina - 2B: Slowed down the timing at which the attack hit extends upwards. Changed the knockback effect when the opponent is hit continuously in the air. - I'll blow up your ankles: Adjusted the knockback effect. A safe jump is possible with normal jump and urban jump. Can now be canceled with magi skill or higher. - Lafite Arrow Variant: Changed to stop when it passes over the opponent. Changed to a two-stage attack. The second stage will lift the opponent high if it hits. - Lafite Arrow Mk-II -Stray Sheep-: Added a one-hit limit during combos. Added a unique correction to subsequent follow-up attacks.

Source

Steam News / 7 June 2025

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