MGCM Combat Edition
Steam News 26 August 20258mo ago

MGCMCE ver2.98 Update Contents

@All - Fixed an issue that Iroha Asobe appears more frequently in Arcade Mode. - Added Nemesis as a playable character. *The story completion illustration is WIP. - Changed the requirement for the hidden boss to appear…

Update log

Full MGCM Combat Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions5 changes0 removals
  • Fixes
  • Balance
  • Maps
fixed@All - Fixed an issue that Iroha Asobe appears more frequently in Arcade Mode. - Added Nemesis as a playable character. *The story completion illustration is WIP. - Changed the requirement for the hidden boss to appear to a score of 300,000 or higher. - Changed the number of times you need to raise your bond to make Nemesis appear among the hidden bosses from 5 to 2. - Fixed issues that D button skills were possible to cancel from a guard cancel Flux Evasion.
fixed@Iroha - Melt Attack: Attack level changed to equivalent to a C attack. The hitbox for the first and second hits has been expanded forward. Now delay cancelable. This makes it easier to cancel into various special moves. - Magi Flame of Justice: Total recovery time increased from 71F to 61F. Guard recovery advantage increased from -6F to +3F. Knockback adjusted. Maximum remaining time near a wall increased from 15F to 20F. - Flare Anger: Adjusted the wall-side push detection, and fixed an issue where the second and subsequent hits would whiff when back attack. Expanded the hitbox. Increased the advantageous frame after hit by 21 frames. Allows for a safe jump at the edge of the screen.
changed@Kaori - Magic Blizzard C: Projectile removal box expanded. - Magic Blizzard D: Projectile removal box expanded. Anti-air invincibility increased from 9F to 11F. First hit attack duration increased from 2F to 4F. Second hit startup changed from 27F to 25F. Total recovery time changed from 57F to 55F. Damage changed from 40+40+40 to 40+40+60. - Re-birth Thrust: Changed from a slide down to a standard knockback.
changed@Kokoa - Close 5C: Attack duration changed from 3F to 6F. - Bright Blink: Total recovery time changed from 70F to 60F. - Holy Shot B: Attack startup changed from 41F to 31F. Total recovery time changed from 66F to 56F. This has been reverted to its original performance. - Saint Wave B: Attack startup changed from 18F to 17F. Total recovery time changed from 42F to 41F. - Shining Mirage B: Hitbox reduced. Hurtbox reduced.
changed@Aka - Far 5B: Adjusted the knockback of the first hit near a wall. - 5BB (OFF): Attack level changed to the equivalent of a C attack. Total recovery changed from 51F to 45F. - 5C (OFF): Attack duration extended from 8F to 12F. - Memory Engrave: Landing recovery changed from 15F to 12F. - Beat Break (ON): Changed to hit opponents in the air. Attack level changed to the equivalent of a C attack. Total recovery changed from 51F to 45F. - Beat Break (OFF): Changed to hit opponents in the air. Attack level changed to the equivalent of a C attack. Damage changed from 60 to 40. Attack duration extended from 2F to 5F. - Holy Flame Prayer: Attack duration changed from 7 to 15F. - Magic Fire Wind Formation (OFF): Expanded the hitbox. - Air Magic Fire Wind Formation (OFF): Landing recovery increased from 15F to 12F. - Traveling Flame (OFF): Hitbox expanded. - Burn Sisters' Soul (ON): Knockback adjusted near walls. - Magi Reincarnation Fire: Blowback adjusted. A safe jump is now possible with a normal jump.
changed@Riri - F.H.W.W. - Flame: Attack duration increased from 3F to 6F. - Overtake A: Attackbox expanded. Attack duration increased from 2F to 4F. - Overtake Satellite: Can now be canceled from the final frame of Overtake A. Attack duration increased from 4F to 8F.
- Changed the number of times you need to raise your bond to make Nemesis appear among the hidden bosses5 to 2Damage changed from 40+40+40 to 40

@All - Fixed an issue that Iroha Asobe appears more frequently in Arcade Mode. - Added Nemesis as a playable character. *The story completion illustration is WIP. - Changed the requirement for the hidden boss to appear to a score of 300,000 or higher. - Changed the number of times you need to raise your bond to make Nemesis appear among the hidden bosses from 5 to 2. - Fixed issues that D button skills were possible to cancel from a guard cancel Flux Evasion.

@Iroha - Melt Attack: Attack level changed to equivalent to a C attack. The hitbox for the first and second hits has been expanded forward. Now delay cancelable. This makes it easier to cancel into various special moves. - Magi Flame of Justice: Total recovery time increased from 71F to 61F. Guard recovery advantage increased from -6F to +3F. Knockback adjusted. Maximum remaining time near a wall increased from 15F to 20F. - Flare Anger: Adjusted the wall-side push detection, and fixed an issue where the second and subsequent hits would whiff when back attack. Expanded the hitbox. Increased the advantageous frame after hit by 21 frames. Allows for a safe jump at the edge of the screen.

@Kaori - Magic Blizzard C: Projectile removal box expanded. - Magic Blizzard D: Projectile removal box expanded. Anti-air invincibility increased from 9F to 11F. First hit attack duration increased from 2F to 4F. Second hit startup changed from 27F to 25F. Total recovery time changed from 57F to 55F. Damage changed from 40+40+40 to 40+40+60. - Re-birth Thrust: Changed from a slide down to a standard knockback.

@Kokoa - Close 5C: Attack duration changed from 3F to 6F. - Bright Blink: Total recovery time changed from 70F to 60F. - Holy Shot B: Attack startup changed from 41F to 31F. Total recovery time changed from 66F to 56F. This has been reverted to its original performance. - Saint Wave B: Attack startup changed from 18F to 17F. Total recovery time changed from 42F to 41F. - Shining Mirage B: Hitbox reduced. Hurtbox reduced.

@Aka - Far 5B: Adjusted the knockback of the first hit near a wall. - 5BB (OFF): Attack level changed to the equivalent of a C attack. Total recovery changed from 51F to 45F. - 5C (OFF): Attack duration extended from 8F to 12F. - Memory Engrave: Landing recovery changed from 15F to 12F. - Beat Break (ON): Changed to hit opponents in the air. Attack level changed to the equivalent of a C attack. Total recovery changed from 51F to 45F. - Beat Break (OFF): Changed to hit opponents in the air. Attack level changed to the equivalent of a C attack. Damage changed from 60 to 40. Attack duration extended from 2F to 5F. - Holy Flame Prayer: Attack duration changed from 7 to 15F. - Magic Fire Wind Formation (OFF): Expanded the hitbox. - Air Magic Fire Wind Formation (OFF): Landing recovery increased from 15F to 12F. - Traveling Flame (OFF): Hitbox expanded. - Burn Sisters' Soul (ON): Knockback adjusted near walls. - Magi Reincarnation Fire: Blowback adjusted. A safe jump is now possible with a normal jump.

@Riri - F.H.W.W. - Flame: Attack duration increased from 3F to 6F. - Overtake A: Attackbox expanded. Attack duration increased from 2F to 4F. - Overtake Satellite: Can now be canceled from the final frame of Overtake A. Attack duration increased from 4F to 8F.

@Hanabi - Momentum Reading: Input changed from D to A+B(W). Gauge gain on whiff reduced to 0. - Bet Point Shot: Minimum guaranteed damage increased

Source

Steam News / 26 August 2025

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