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Full notes
Full Metropolis 1998 update
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What changed
- Gameplay
Metropolis 1998 changes
Metropolis 1998 is now in alpha
The demo has been updated!
I'm excited!
Hello Builders,
Over the last year, I've added dozens of new features to Metropolis 1998. The updated build (demo) is now live, ready for you to try out!
Alpha means the game is >80% of the way there. Nearly all the major features are added, and many are feature complete. Parts of the game might be unbalanced. Existing features might be significantly tweaked. Please take a minute to share your thoughts if you play the new build? ːsteamthumbsupː
| MAJOR UPDATES | MAJOR UPDATES - Description |
|---|---|
| Game Loop | Supply and demand play a major role in growing your cityHomes wont upgrade until their inhabitant's needs are fulfilled. Businesses, offices, and industry also rely on this system.Features unlock as your city grows.Creative mode still exists. :) |
| Utilities | Electricity, telecom, cable, water, sewage, garbage, recycling, postal services, city hall, death care, and maintenance systems have been added to the game Utility poles and pipes power roads (and buildings), but roads do not power other roads (may change!) |
| Terrain Generation | Each map is randomly generated with micro biomes, hills, and plants/trees. |
| Warning Icons | Icons will output over buildings when there is a problem |
| Overlays / View Mode | See your city in specific details. Colors buildings depending on the mode |
| Editing Tools | I've added a lot more creative editing tools.Copy & Paste BuildingsRecolor objects on the mapSet a specific (visual) building levelAdd trees/street lights to roadsClick once to flood fill zone placement (auto zones)Output original terrainTerrain brushChange terrain shape/height (one tile, for now)[More are planned!] |
| Outdoor Lighting | Street lamps and vehicles now have lights. Windows lights up at night as well. |
| Tilt Shift Camera | Adds blur and depth of field |
| 24 Hour Businesses | Some businesses are now open 24 hours, with multiple worker shifts |
| Abandoned Buildings | Buildings will become visibly abandoned if they lack utilities after 8 in game hours. More to come |
| Pie Charts | View detailed info about your city's population and (currently inactive) economy |
| Economy | Economy is not active/balanced, but it's in the game and you can see the break down of income/costs. |
| New Assets | Lots of new objects and blueprints have been added to the game |
| Auto Zones | Classic zone placement (buildings construct on their own) has been fleshed out to include low to high density for residential and office buildings.All other business/industry you place via blueprints, since placement matters! |
| Supply & Demand | When you place a business, the game will show you every building that:Want's this business but doesn't have itAlready has supply for this businessStrategically placing businesses is key to leveling up your city's buildings |
| Icon Overhaul | The UI icons have been completely reworked (still in progress, but mostly complete) |
| MINOR UPDATES | Notable Minor Updates - Description |
| Breeze Effects | Trees gently sway in the wind |
| Custom Roofs | There is a new roof option that lets you place each roof part manually |
| Demand UIs | Every unit and building will show you what businesses it needs to thrive |
| Performance | Faster everything |
| Collision Detection | Cars will now check for collisions with pedestrians on crosswalks and vehicles entering/exiting properties |
| Homemakers | Added chance for an adult to be a home maker |
| Schools | Children will now go to school (only high school is in game, for now) |
| Sounds | More sounds have been added to the game |
| Original Terrain 2 | When placing a zone, new option to keep terrain as seen |
| New Businesses | Added Arcade, Optometrist, Bakery, Dentist |
| Timber Industry | Timber industry demand is determined by how big your city is. If you do not fulfill the demand, construction speeds slow down |
| Tutorial | I've added a tutorial for the basics. Will be improved! |
| QOL | Many quality of life changes. Too many to list |
| Game Options | Added more simulation options to let the player choose how they want to play the gameNote: Construction speed does NOT save currently |
| Demolish | When placing a business, residential buildings default to being replaced/demolished for QOL |
| Public Spaces | Units will now use the public spaces in apartment buildings |
| Cars | Both adults in a household will own a car if there's no sidewalk connection. Otherwise it's more likely only one will. |
| Night Colors | If the moon is obscured by clouds, the colors of the night will change |
Have fun! Hope to hear from you. Please let me know your thoughts if you try out the demo <3
\\- Chase
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