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Steam News24 April 20262mo ago

Patch - Alpha v0.1.3

Should be live soon. Fixed duplicate errors outputting Added (i.e. finished) the missing teleport slider.

Full notes

Full Metropolis 1998 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition1 change0 removals
  • Fixes
  • Gameplay
  • Maps
fixedFixed duplicate errors outputting
addedAdded (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting
fixedFixed vehicle-pedestrian collision check. Vehicles were stopping when units were on sidewalks and not in the way
fixedFixed CPU intensive zone construction. Expensive function was being called with every room update when it only needed to be called once per building
fixedFixed water fountains sometimes not animating when placed from blueprint.
fixedAlso fixed animations halting when outputting terrain

Metropolis 1998 changes

fixedFixed duplicate errors outputting
addedAdded (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting
fixedFixed vehicle-pedestrian collision check. Vehicles were stopping when units were on sidewalks and not in the way
fixedFixed CPU intensive zone construction. Expensive function was being called with every room update when it only needed to be called once per building
fixedFixed water fountains sometimes not animating when placed from blueprint.

Should be live soon.

  • Fixed duplicate errors outputting

  • Added (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting

  • Made the WARNING and ERROR boxes more prominent

  • Fixed vehicle-pedestrian collision check. Vehicles were stopping when units were on sidewalks and not in the way

  • Fixed CPU intensive zone construction. Expensive function was being called with every room update when it only needed to be called once per building

  • Fixed water fountains sometimes not animating when placed from blueprint.

  • Also fixed animations halting when outputting terrain

  • Fixed terrain GUI not returning first tile when first loaded

  • Fixed not being able to wall object when an object exists on the floor tile

  • Fixed water pipe/power line alpha tiles not rotating when graph is rotated

  • Fixed bug when clicking in building GUI (and not clicking anything) that disabled active placement

  • Increased size of micro biomes

Source

Steam News / 24 April 2026

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