In this update3
Full notes
Full Metropolis 1998 update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
Metropolis 1998 changes
Build Update- Alpha 0.1.7c
MAJOR BUG FIXES
Fixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players
Fixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away when copying or placing a blueprint of affected building). These was causing save files to fail to load. Units would move into the property without a room for themselves
QOL
Added Apartment number to zone-building-room output (e.g. when placing room)
And changed "building" to "business" in this tooltip
Adding / deleting subdivisions outputs this tooltip now
Increase default tooltip text size
Subdivision hover highlight tile now turn red when there's an error
Zone alpha tiles/boarders now output when adding/removing subdivisions
Improved the vehicle deceleration code when stopping for a red light
Output "family deleted" message when a player deleted a unit
BUG FIXES
Fixed wrong city size text in mail box goal
Fixed subdivision counter incrementing when no subdivision outputted
Fixed overlapping messages when error and @mouse tooltip is outputted at the same time
Fixed bug in road validation code that prevented connecting two dead ends together into one.
Fixed a potential crash when unit is slowing down to turn
Source
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