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Steam News16 May 20261mo ago

Patch - v0.1.7c

Build Update- Alpha 0.1.7c MAJOR BUG FIXES Fixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players Fixed ghost apartments.

In this update3

Full notes

Full Metropolis 1998 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedMAJOR BUG FIXESFixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players
fixedMAJOR BUG FIXESFixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away when copying or placing a blueprint of affected building). These was causing save files to fail to load. Units would move into the property without a room for themselves
addedQOLAdded Apartment number to zone-building-room output (e.g. when placing room)
changedQOLAnd changed "building" to "business" in this tooltip
addedQOLAdding / deleting subdivisions outputs this tooltip now
changedQOLIncrease default tooltip text size

Metropolis 1998 changes

fixedFixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players
fixedFixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away when copying or placing a blueprint of affected building). These was causing save files to fail to load. Units would move into the property without a room for themselves
addedAdded Apartment number to zone-building-room output (e.g. when placing room)
changedAnd changed "building" to "business" in this tooltip
addedAdding / deleting subdivisions outputs this tooltip now

Build Update- Alpha 0.1.7c

MAJOR BUG FIXES

  • Fixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players

  • Fixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away when copying or placing a blueprint of affected building). These was causing save files to fail to load. Units would move into the property without a room for themselves

QOL

  • Added Apartment number to zone-building-room output (e.g. when placing room)

  • And changed "building" to "business" in this tooltip

  • Adding / deleting subdivisions outputs this tooltip now

  • Increase default tooltip text size

  • Subdivision hover highlight tile now turn red when there's an error

  • Zone alpha tiles/boarders now output when adding/removing subdivisions

  • Improved the vehicle deceleration code when stopping for a red light

  • Output "family deleted" message when a player deleted a unit

BUG FIXES

  • Fixed wrong city size text in mail box goal

  • Fixed subdivision counter incrementing when no subdivision outputted

  • Fixed overlapping messages when error and @mouse tooltip is outputted at the same time

  • Fixed bug in road validation code that prevented connecting two dead ends together into one.

  • Fixed a potential crash when unit is slowing down to turn

Source

Steam News / 16 May 2026

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