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Steam News19 May 20261mo ago

Patch - Alpha 0.1.7d

Update - Alpha 0.1.7d This will hopefully be one of the last few updates before marking the build as "stable". Once stable, I will update the itch.

Full notes

Full Metropolis 1998 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Maps
addedNEW FEATURESAdded game speed options (1,2,3,4 on keyboard, or icon bottom right (next to pause icon))
changedNEW FEATURESSome key bindings have changed. Press F1 (after loading a city) to see the updated list
addedQOLAdded supply info to blueprint text for businesses
changedQOLZone mouse hover highlight tile now turns red when placement is invalid
changedQOLImproved the 'edit object menu' icon
addedQOLUpdated some warning icons. Added some new ones

Update - Alpha 0.1.7d

This will hopefully be one of the last few updates before marking the build as "stable".

Once stable, I will update the itch.io build, and only critical fixes will be applied

NEW FEATURES

  • Added game speed options (1,2,3,4 on keyboard, or icon bottom right (next to pause icon))

  • Some key bindings have changed. Press F1 (after loading a city) to see the updated list

QOL

  • Added supply info to blueprint text for businesses

  • Zone mouse hover highlight tile now turns red when placement is invalid

  • Improved the 'edit object menu' icon

  • When placing blueprint, holding SHIFT will disable the additional rotation checks

  • Updated some warning icons. Added some new ones

  • Fixed warning icons not immediately updating position on camera rotation when game is paused

  • Expanded tutorial to cover creating the first 10 houses

BUG FIXES

  • Fixed zones going off/on market when using road expansion tool

  • Fixed color value overflow. When editing an object and applying the darkest color, loading a save changed it to the brightest color

  • Fixed individual fence objects being over-written when placed in outdoor room wall position when placing blueprint/copying building

  • Fixed bug that did not save blueprint size info when creating blueprint (it was being deleted after adding). This may have caused demand calculation issues? (It corrected it self when reopening the map)

  • Fixed units being able to move into buildings that are not connected / accessible to the highway. (They teleported in)

  • Fixed micro mode outputting warning icons and not having infinite demand

  • Fixed water pipe warning icons potentially over-writing existing warning icons (like no power)

Source

Steam News / 19 May 2026

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