Full notes
Full Metropolis 1998 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Update - Alpha 0.1.7d
This will hopefully be one of the last few updates before marking the build as "stable".
Once stable, I will update the itch.io build, and only critical fixes will be applied
NEW FEATURES
Added game speed options (1,2,3,4 on keyboard, or icon bottom right (next to pause icon))
Some key bindings have changed. Press F1 (after loading a city) to see the updated list
QOL
Added supply info to blueprint text for businesses
Zone mouse hover highlight tile now turns red when placement is invalid
Improved the 'edit object menu' icon
When placing blueprint, holding SHIFT will disable the additional rotation checks
Updated some warning icons. Added some new ones
Fixed warning icons not immediately updating position on camera rotation when game is paused
Expanded tutorial to cover creating the first 10 houses
BUG FIXES
Fixed zones going off/on market when using road expansion tool
Fixed color value overflow. When editing an object and applying the darkest color, loading a save changed it to the brightest color
Fixed individual fence objects being over-written when placed in outdoor room wall position when placing blueprint/copying building
Fixed bug that did not save blueprint size info when creating blueprint (it was being deleted after adding). This may have caused demand calculation issues? (It corrected it self when reopening the map)
Fixed units being able to move into buildings that are not connected / accessible to the highway. (They teleported in)
Fixed micro mode outputting warning icons and not having infinite demand
Fixed water pipe warning icons potentially over-writing existing warning icons (like no power)
Source
Changelog.gg summarizes and formats this update. How we read updates.
