In this update11
Full notes
Full Metropolis 1998 update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Metropolis 1998 changes
Hello everyone!
It's been awhile since my last update (insert sweaty smiley face hard at work). I'm happy to share there's been a lot of new updates since my last post (which also contains a lot of new content, in case you missed it!)
Also check out the new screenshots on the main page :)
Im working towards the big demo update. Initially I was planning on waiting until the game was in alpha, but it's almost been a year since the last update (wow!). So this next update will be the last pre-alpha update. I dont have a date yet though, sorry!
To the point: New Features!
Business now have multiple shifts
24 hour businesses
Lots of new job titles
Demand/supply info UI outputs when placing a businesses
Started added economy to the game (with pie charts!)
GUI Icon overhaul (in progress)
Both adults in a family will now own a car. This is required since there are not other transportation options, and sidewalks are optional.
Pedestrians obey crosswalk signals
Collision detection for vehicles exiting/entering properties
General bug fixes, performance improvements, etc.
Tilt Shift
Street Lights, Vehicle Lights
Building Levels
New Assets, New Buildings (small sample)
Window Night Lights
Abandoned Buildings
Recolor existing objects
Copy Place Building
Object-road output
Pedestrian collision detection
Thank you!
Chase / Yesbox Studios
Source
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