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Steam News1 November 20258mo ago

Developer Update - A Real Game Soon

Howdy Everyone. (I'm in Texas now y'all). It's been awhile! About time I post an update.

In this update5

Full notes

Full Metropolis 1998 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions8 changes0 removals
  • Maps
  • Gameplay
  • Performance
changedFirst off, there's two major bugs in the demo for some people:Textures are black when starting or loading a map What happened: shaders are not compiling for AMD hardware. Solution: The next build will fix this issue
addedThe next demo update will be awhileI've reached the point in development where I'm adding simulation gameplay
addedWhat have you been working on?Terrain height, generation, and manipulation. Note: Roads and buildings cannot be placed on elevated terrain, this is coming after launch. Most other objects can be placed though.
addedWhat have you been working on?Lots of new assets/objects
addedWhat have you been working on?New buildings (Bakery, Dentist, Optometrist, Arcade, Utility Buildings)
changedWhat have you been working on?Utilities: Electricity, telecoms, cable, water, and sewage

Metropolis 1998 changes

changedTextures are black when starting or loading a map What happened: shaders are not compiling for AMD hardware. Solution: The next build will fix this issue
addedI've reached the point in development where I'm adding simulation gameplay
addedTerrain height, generation, and manipulation. Note: Roads and buildings cannot be placed on elevated terrain, this is coming after launch. Most other objects can be placed though.
addedLots of new assets/objects
addedNew buildings (Bakery, Dentist, Optometrist, Arcade, Utility Buildings)

Howdy Everyone. (I'm in Texas now y'all). It's been awhile! About time I post an update.

First off, there's two major bugs in the demo for some people:

  1. Textures are black when starting or loading a map

    What happened: shaders are not compiling for AMD hardware.

    Solution: The next build will fix this issue

  2. The game wont stop zooming in

    What happened: I forgot to comment out controller/joystick code (for media creation)

    Solution: Unplug all joysticks/controllers. I'll comment out the code in the next build

The next demo update will be awhile

  • I've reached the point in development where I'm adding simulation gameplay

  • These features are strongly interconnected

  • Thus: Pushing out an update is not feasible until all the parts are working together

  • This might be the final push to alphaːsteamhappyː

What have you been working on?

[Only major features are listed] -- Gifs are below!

  1. Terrain height, generation, and manipulation. Note: Roads and buildings cannot be placed on elevated terrain, this is coming after launch. Most other objects can be placed though.

  2. Tutorial for the mayor house

  3. Lots of new assets/objects

  4. Custom roofs

  5. New buildings (Bakery, Dentist, Optometrist, Arcade, Utility Buildings)

  6. Utilities: Electricity, telecoms, cable, water, and sewage

  7. Overlays, view modes, and warning icons

  8. Inability to place businesses unless there's enough demand

  9. High density residential auto zones (aka classic zone->growth placement)

  10. A lot more included blueprints

  11. Municipal service simulation (police, fire, hospital)

Personal Stuff

While working on the terrain, I burnt out and stopped working on the game in August and September. I decided to move out of Vermont cause there's no game development industry up here, and the isolation sucked. So in September, I traveled around the US, was (pleasantly) reminded how friggen big and diverse this country is, and ended up choosing Austin, TX as my new home (the industry is pretty big down here).

I'm now feeling much better and productive, and I'm excited that I'm entering the development phase of "putting it all together".

Fun: Simulating, Pathing, and Rendering 100,000 units at 30 FPS.

Terrain generation Steam post image

Terrain Manipulation

Mayor Building Tutorial. Will be polished later :)

Custom Roofs Steam post image

Utilities

Substation (WIP/Art is temporary).

PWR -> No Power

NO SUB -> No Substation / not enough substations

NO CON -> Substation/utility building not connected to grid

NO TELE -> No telecom / not enough telecom stations

(work in progress)

High Rise Buildings and Construction

Starting to work on police simulation (very early look)

Breeze Experiments

Overlays (WIP shown previously)

1.) Demand

2.) Road condition and traffic

3.) Current unit schedule

Thanks

FIN

Source

Steam News / 1 November 2025

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