In this update4
Full notes
Full Mercy Incore update
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What changed
- Gameplay
- Events
Mercy Incore changes
What's new: Character
Improved overall responsiveness of movement and inputs
Added animation canceling for fighting game fans, along with an improved input buffer
Combat Flow
Completely reworked sword moveset — now more aggressive and slasher-focused
Time Stomp is now available on all weapons
Blocking has been removed (let’s be honest, it was boring)
Dodge added — it can even pass through enemies
Jump and Launch reworked (moves and feel)
Increased impact and feedback on hits on player, drain feel imroved
Added feedback when fuel runs out (sparks from the turbine and a red-glowing weapon)
Introduced hidden mechanics for attentive players — backstab and fatalities
Lore & Events
The final stone boss has been buffed — I still haven’t seen players truly struggle against it
Added an additional secret boss — be warned, it will test all your skills (you might want to search the upper levels…)
Lore is now spread more evenly across the quarry
Less talking
More environmental storytelling and connected events
Level & QoL
Minor navigation improvements
General quality-of-life updates
Added more destructible objects — because it just feels good to smash things
Source
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