In this update8
Full notes
Full Mercy Incore update
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What changed
- Gameplay
- Balance
- UI and audio
Mercy Incore changes
Meet new Weapon
This one's for beat 'em up fans.
The new Claws excel at shredding enemies up close, while their built-in turbines let you instantly transition into ranged attacks.
Farewell, Energy Bar
Yep. This is the moment Mercy Incore fully embraces action over souls-like conventions.
Energy no longer gets in your way. Your combos won't be interrupted, and your favorite moves are always available.
Triple Jump? Dodge? Sprint? No limits.
Simpler Healing System
No more confusing rules.
Regular attacks restore HEALTH.
Turbine attacks deal double damage, but they can't heal you.
Recover your HEALTH or finish the fight faster? The choice is yours.
Mercy Incore Mode
Murcielago's knightly virtues are suppressed by the living armor, unleashing pure blood-soaked madness.
This is true rage mode.
Fluid Air Combos
Air combat now flows much more naturally.
Mercy Incore Mode attacks no longer slam enemies into the ground, allowing you to extend your combos.
The Scythe can now pull enemies straight off the ground and into the fight.
More Techno. Less Fantasy.
Glowing fractured cliffs, colossal steel skeletons, cyber vines, and countless new details make every location feel more distinctive. And you still haven't met the Rust Squad. Their red armor stands out against the black quarry.
Visuals & Audio
Murcielago now stands out much more clearly against the environment thanks to volumetric lighting and atmospheric perspective.
Most impact sound effects have also been reworked, making every hit feel sharper and more satisfying.
The game now officially supports Simplified Chinese.
Source
Changelog.gg summarizes and formats this update. How we read updates.
