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Steam News28 May 20262mo ago

Psycho Armor. Endless Arena. Secrets Behind Waterfalls.

EXPLORATION New areas within old locations. More interconnected level design and secret areas Action + Gardening Simulator.

In this update6

Full notes

Full Mercy Incore update

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What changed

0 fixes9 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedEXPLORATIONNew areas within old locations. More interconnected level design and secret areas
addedEXPLORATIONAction + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…
addedEXPLORATIONAdded an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it.
addedTECHNO DIMENSION INHABITANTSNew character — Leech Core. No longer just a techno-armor, but a being with a weird sense of beauty.
addedCOMBATEnemies are now more varied. Their blood can now stain larger, more spacious arenas.
addedCOMBATYou can now fight your own medieval version.

Mercy Incore changes

addedNew areas within old locations. More interconnected level design and secret areas
addedAction + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…
addedAdded an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it.
addedNew character — Leech Core. No longer just a techno-armor, but a being with a weird sense of beauty.
addedEnemies are now more varied. Their blood can now stain larger, more spacious arenas.

EXPLORATION

  • New areas within old locations. More interconnected level design and secret areas

  • Action + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…

  • Added an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it.

TECHNO DIMENSION INHABITANTS

  • New character — Leech Core. No longer just a techno-armor, but a being with a weird sense of beauty.

  • Dialogues rewritten. Characters feel more alive, conflicts more intense.

COMBAT

  • Enemies are now more varied. Their blood can now stain larger, more spacious arenas.

  • You can now fight your own medieval version.

  • Stronger enemies and bosses require more deliberate and precise duels.

HUD

  • Energy bar is now more readable. Low-energy state feedback improved.

  • Improved menu navigation.

INTUITIVENESS & READABILITY

  • THRUST — new movement animation, now more intuitive for ramming enemies and environments.

  • SCYTHE & SWORD swapped on the gamepad to match the classic light/heavy attack layout.

  • JET JUMP is now triggered like traditional a double jump.

  • Improved lighting of the main character.

PROLOGUE & TUTORIAL

  • First 5 minutes now focus on juicy gameplay and core combat tools.

  • New tutorial format with short videos.

  • Advanced techniques for action players added: parry, launch, and aerial combat tutorial

Next step — Murcielago’s attack movelist in the menu

Source

Steam News / 28 May 2026

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