In this update6
Full notes
Full Mercy Incore update
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What changed
- Gameplay
- Balance
- UI and audio
Mercy Incore changes
EXPLORATION
New areas within old locations. More interconnected level design and secret areas
Action + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…
Added an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it.
TECHNO DIMENSION INHABITANTS
New character — Leech Core. No longer just a techno-armor, but a being with a weird sense of beauty.
Dialogues rewritten. Characters feel more alive, conflicts more intense.
COMBAT
Enemies are now more varied. Their blood can now stain larger, more spacious arenas.
You can now fight your own medieval version.
Stronger enemies and bosses require more deliberate and precise duels.
HUD
Energy bar is now more readable. Low-energy state feedback improved.
Improved menu navigation.
INTUITIVENESS & READABILITY
THRUST — new movement animation, now more intuitive for ramming enemies and environments.
SCYTHE & SWORD swapped on the gamepad to match the classic light/heavy attack layout.
JET JUMP is now triggered like traditional a double jump.
Improved lighting of the main character.
PROLOGUE & TUTORIAL
First 5 minutes now focus on juicy gameplay and core combat tools.
New tutorial format with short videos.
Advanced techniques for action players added: parry, launch, and aerial combat tutorial
Next step — Murcielago’s attack movelist in the menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
