In this update4
Full notes
Full Mercenary Operator: Wolves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Events
- Balance
Mercenary Operator: Wolves changes
It took a lot longer than I was expecting, but the next campaign level – “Hot on the Trail” is out now. This level features the all new gas mask and smoke system that was also added in this update.
Full Changelog
Added
Several sprites for AA sites which will appear in later missions
Sniper overwatch AI behavior
Gas masks
Smoke
New music
Changed
Pressing the Escape key when certain UI are open (inventory, map) now closes those UI from most recently opened before pausing the game
Opening a UI now always places it on top of all other open UIs
Ambient bush swaying animations have been simplified significantly due to their impact on performance
Fixed
Dialogue text out-of-bounds error no longer occurs when multiple characters are looking at the same target
TakeDamage() no longer does anything after a target has been destroyed/killed
Grass no longer randomly flickers on edges
Dialogue now correctly calls Display() on the first dialogue text object which fixes an issue with events not calling off of the first dialogue text object
Rock formation in the north area of the Plantation contract map and certain grass tiles no longer flicker
Known Issues
Gas mask donning and doffing animations use the default animation item, a soda can
Smoke inhalation drains the player’s stamina to 0, whereas it should significantly reduce stamina but always stay above 0
Source
Changelog.gg summarizes and formats this update. How we read updates.
