HomeGamesUpdatesPricingMethodology
Steam News22 August 20223y ago

"Hot on the Trail" Campaign Level Released

It took a lot longer than I was expecting, but the next campaign level – “Hot on the Trail” is out now. This level features the all new gas mask and smoke system that was also added in this update.

In this update4

Full notes

Full Mercenary Operator: Wolves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes4 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Events
  • Balance
addedIt took a lot longer than I was expecting, but the next campaign level – “Hot on the Trail” is out now. This level features the all new gas mask and smoke system that was also added in this update.
addedAddedNew music
changedChangedPressing the Escape key when certain UI are open (inventory, map) now closes those UI from most recently opened before pausing the game
changedChangedOpening a UI now always places it on top of all other open UIs
changedChangedAmbient bush swaying animations have been simplified significantly due to their impact on performance
removedFixedDialogue text out-of-bounds error no longer occurs when multiple characters are looking at the same target

Mercenary Operator: Wolves changes

addedIt took a lot longer than I was expecting, but the next campaign level – “Hot on the Trail” is out now. This level features the all new gas mask and smoke system that was also added in this update.
addedNew music
changedPressing the Escape key when certain UI are open (inventory, map) now closes those UI from most recently opened before pausing the game
changedOpening a UI now always places it on top of all other open UIs
changedAmbient bush swaying animations have been simplified significantly due to their impact on performance

It took a lot longer than I was expecting, but the next campaign level – “Hot on the Trail” is out now. This level features the all new gas mask and smoke system that was also added in this update.

Full Changelog

Added

  • Several sprites for AA sites which will appear in later missions

  • Sniper overwatch AI behavior

  • Gas masks

  • Smoke

  • New music

Changed

  • Pressing the Escape key when certain UI are open (inventory, map) now closes those UI from most recently opened before pausing the game

  • Opening a UI now always places it on top of all other open UIs

  • Ambient bush swaying animations have been simplified significantly due to their impact on performance

Fixed

  • Dialogue text out-of-bounds error no longer occurs when multiple characters are looking at the same target

  • TakeDamage() no longer does anything after a target has been destroyed/killed

  • Grass no longer randomly flickers on edges

  • Dialogue now correctly calls Display() on the first dialogue text object which fixes an issue with events not calling off of the first dialogue text object

  • Rock formation in the north area of the Plantation contract map and certain grass tiles no longer flicker

Known Issues

  • Gas mask donning and doffing animations use the default animation item, a soda can

  • Smoke inhalation drains the player’s stamina to 0, whereas it should significantly reduce stamina but always stay above 0

Source

Steam News / 22 August 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.