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Steam News15 September 20259mo ago

"Run Through The Jungle" Campaign Level Released

Exciting news! This update marks the release of the final campaign level - Run Through The Jungle.

In this update3

Full notes

Full Mercenary Operator: Wolves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions7 changes3 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Maps
addedExciting news! This update marks the release of the final campaign level - Run Through The Jungle . Despite this being the last level in the Obatenwe campaign, before full release I will be going through and overhauling the campaign levels, especially some of the older ones. The next set of updates will however be shifting focus towards the Tuning/Armory system for guns and adding a significant amount of character customization options.
addedAddedNew campaign level “Run Through the Jungle” and various related sprites
addedAddedVarious new guns to the Loadout menu. Currently these are all locked but they will be made playable in a later update.
changedAddedRustling sound to bushes when walked through
changedChangedAdjusted the timing of gun visual effects to animations
changedChangedAKS-74U and M4 CQBR muzzle flash increased
AI “end reached distance”020wAI “end reached distance” increased, buff

Mercenary Operator: Wolves changes

addedExciting news! This update marks the release of the final campaign level - Run Through The Jungle . Despite this being the last level in the Obatenwe campaign, before full release I will be going through and overhauling the campaign levels, especially some of the older ones. The next set of updates will however be shifting focus towards the Tuning/Armory system for guns and adding a significant amount of character customization options.
addedNew campaign level “Run Through the Jungle” and various related sprites
addedVarious new guns to the Loadout menu. Currently these are all locked but they will be made playable in a later update.
changedRustling sound to bushes when walked through
changedAdjusted the timing of gun visual effects to animations

Exciting news! This update marks the release of the final campaign level - Run Through The Jungle. Despite this being the last level in the Obatenwe campaign, before full release I will be going through and overhauling the campaign levels, especially some of the older ones. The next set of updates will however be shifting focus towards the Tuning/Armory system for guns and adding a significant amount of character customization options.

Full Changelog

Added

  • New campaign level “Run Through the Jungle” and various related sprites

  • A-Frame tent sprite and object

  • Various new guns to the Loadout menu. Currently these are all locked but they will be made playable in a later update.

  • Code for manual-action guns

  • Arm flags to NATO, Obatenwe, and Separatist troops.

  • Rustling sound to bushes when walked through

Changed

  • 417 Sniper side-view sprite rear iron sight redrawn to more accurately represent the correct folding sight height and the front sight blade is now visible folded into the handguard

  • Adjusted the timing of gun visual effects to animations

  • AKS-74U and M4 CQBR muzzle flash increased

  • Crates no longer act as full-height obstacles and can now be seen through

  • Improved grass sprites

  • Contract maps optimization

Fixed

  • Guns no longer double-dryfire when out of ammo and pulling the trigger on full auto or burst firemodes.

  • AK-74 weight

  • NPCs can no longer be pushed by the player like weightless objects after they’ve moved

  • Camera no longer “spasms” on zoom when dialogue is skipped through

  • Shanty Town and Wolf HQ contract maps’ navmesh fixed so NPCs can walk through all doorways

  • AI “end reached distance” increased from 0 to 20 when investigating detected threats. This prevents the issue where friendly AI would sometimes push the player into corners.

Source

Steam News / 15 September 2025

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