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Steam News27 June 20224y ago

Bugfixes, Optimization, Small Additions

Bugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems.

In this update3

Full notes

Full Mercenary Operator: Wolves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes1 removal
  • Performance
  • UI and audio
  • Events
  • Maps
  • Gameplay
  • Fixes
changedBugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems. A few additions have also been made to the code and art for the next campaign level.
changedAddedTooltip to the “Hide Door Highlight” option in the settings menu to better explain its purpose
addedChangedOptimized dialogue for less memory usage, refactored, and changed event structure on dialogue for added functionality in later campaign levels
addedChangedOptimized and refactored certain campaign dialogue scripts to use new dialogue events
changedChangedOptimized bush animations which additionally greatly improves performance on the Plantation contract map
removedFixedThrowing a grenade in certain maps when playing the survival objective no longer causes enemy waves to stop spawning

Mercenary Operator: Wolves changes

changedBugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems. A few additions have also been made to the code and art for the next campaign level.
changedTooltip to the “Hide Door Highlight” option in the settings menu to better explain its purpose
addedOptimized dialogue for less memory usage, refactored, and changed event structure on dialogue for added functionality in later campaign levels
addedOptimized and refactored certain campaign dialogue scripts to use new dialogue events
changedOptimized bush animations which additionally greatly improves performance on the Plantation contract map

Bugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems. A few additions have also been made to the code and art for the next campaign level.

Full Changelog

Added

  • Tooltip to the “Hide Door Highlight” option in the settings menu to better explain its purpose

  • Bushes now play a rustle animation when you walk into them

Changed

  • Optimized dialogue for less memory usage, refactored, and changed event structure on dialogue for added functionality in later campaign levels

  • Optimized and refactored certain campaign dialogue scripts to use new dialogue events

  • Re-worded help article explaining XP and leveling

  • Optimized bush animations which additionally greatly improves performance on the Plantation contract map

Fixed

  • Throwing a grenade in certain maps when playing the survival objective no longer causes enemy waves to stop spawning

  • Fixed AI sometimes spawning out-of-bounds on Airport Survival contracts.

  • Fixed a corner wall in the airport to no longer allow AI and the player to walk through at specific angles

Source

Steam News / 27 June 2022

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