In this update3
Full notes
Full Mercenary Operator: Wolves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Events
- Maps
- Gameplay
- Fixes
Mercenary Operator: Wolves changes
Bugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems. A few additions have also been made to the code and art for the next campaign level.
Full Changelog
Added
Tooltip to the “Hide Door Highlight” option in the settings menu to better explain its purpose
Bushes now play a rustle animation when you walk into them
Changed
Optimized dialogue for less memory usage, refactored, and changed event structure on dialogue for added functionality in later campaign levels
Optimized and refactored certain campaign dialogue scripts to use new dialogue events
Re-worded help article explaining XP and leveling
Optimized bush animations which additionally greatly improves performance on the Plantation contract map
Fixed
Throwing a grenade in certain maps when playing the survival objective no longer causes enemy waves to stop spawning
Fixed AI sometimes spawning out-of-bounds on Airport Survival contracts.
Fixed a corner wall in the airport to no longer allow AI and the player to walk through at specific angles
Source
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