HomeGamesUpdatesPricingMethodology
Steam News29 August 20223y ago

"Hot on the Trail" Level Fixes

Fixed a lot of issues with the checkpoints in the new campaign level, as well as some general code optimization.

In this update3

Full notes

Full Mercenary Operator: Wolves update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes3 removals
  • Performance
  • Gameplay
  • Fixes
fixedFixed a lot of issues with the checkpoints in the new campaign level, as well as some general code optimization.
changedChangedOptimized and refactored player code
addedChangedAll friendly Wolf operators in Hot on the Trail can now be seen even when not looking at them
addedHot on the Trail FixesWorthsfeld consistently plays the charge planting animation in the new Hot on the Trail level
removedHot on the Trail FixesNo longer throws an index out of bound exception when the last AA site is destroyed
removedHot on the Trail FixesPlayer no longer spawns in the middle of nowhere when restarting from the third checkpoint

Mercenary Operator: Wolves changes

fixedFixed a lot of issues with the checkpoints in the new campaign level, as well as some general code optimization.
changedOptimized and refactored player code
addedAll friendly Wolf operators in Hot on the Trail can now be seen even when not looking at them
addedWorthsfeld consistently plays the charge planting animation in the new Hot on the Trail level
removedNo longer throws an index out of bound exception when the last AA site is destroyed

Fixed a lot of issues with the checkpoints in the new campaign level, as well as some general code optimization.

Full Changelog

Changed

  • Optimized and refactored player code

  • All friendly Wolf operators in Hot on the Trail can now be seen even when not looking at them

Fixed

Hot on the Trail Fixes

  • Worthsfeld consistently plays the charge planting animation in the new Hot on the Trail level

  • No longer throws an index out of bound exception when the last AA site is destroyed

  • Player no longer spawns in the middle of nowhere when restarting from the third checkpoint

  • Worthsfeld will now always continue to walk to the AA site to plant charges rather than walking off if he gets interrupted by enemy fire

  • Trees that have overlapping leaves with other trees no longer have occasional clipping between their leaves

  • Checkpoints have been fixed

Source

Steam News / 29 August 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.